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I really enjoy this update, especially the fact that the developers have incorporated the "lucky mechanism". 

But for ClockworksI have other suggestions.

 

Roughly as follows:

1. Players cannot hire Clockworks, they can only become teammates with them by repairing Broken Clockworks.

2. After being defeated, Clockworks will transform into Broken Clockworks and no items will be dropped. Players need to strike Broken Clockworks in order to obtain Gears and Gem.

3. Repairing Broken Clockworks requires not only Gears but also Gem as an energy source. The required quantities are: Gears×2 or 3, Gems of any kind ×1 or 2.

4. The repaired Broken Clockworks will turn into Damaged Clockworks. When Damaged Clockworks dies, it will drop items directly and will not re-convert into Broken Clockworks.

5. When Bishop、 Knight and Rook all exist at the same time, they will act like the Batilisk, surrounding the player and launching a tactical attack.

 

Explain ideas:

1. Increased the cost of "forming an army of Clockworks".

2. Clockworks → Broken Clockworks → Damaged Clockworks → Extinction. This limits the number of Clockworks that players can possess in Cave World. If players want more, they have to defeat more first.

3. In the default Cave World, the generation and distribution of resources are not controllable. Under the condition of limited resources, making reasonable allocations is a test for the players.

4. After the update of Boulderbough, players can first go to the CentipedeCaveTask to try to obtain enough Gems to meet their needs. Adding Gems as a material for repairing Broken Clockworks can encourage players to explore different areas. It is hoped that the various areas in Cave can be connected through different resource distributions and demands.

Else:After opening Shadow Rift, Shadow creatures will enter Broken Clockworks and activate them. And Pure Horror wrapping.:rolleyes:

Edited by linabagel
Font issue
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