killerrobo_ Posted February 16 Share Posted February 16 name: William the third | looks: would be in safari gear with a monocle and a big white mustache, would be older around 70 | behavior: would be a little bit of a crazy maybe saying things like he was looking for Atlantis when he touch a thing in a temple that brought him here, would be half sweet to the other survivors and half cares more about finding structures. summary description: a old rich explorer who has travel the world to see all that was once lost to jungles, oceans, and buried in the ground, he seeks treasure to empower himself with the knowledge he learned from them from the very temple that brought him here. (a bit of his slick is to gain bonuses from magic and ruin loot and be good at ruin rushing) stats: 125-75 hp 125 hunger 200 sanity 1x damage multiplier (instead of a hp or hunger nerf maybe make a working nerf of 0.75x) character abilities: -gains a 10% speed bonus when he doesn't have a weapon equipped (i.e. when lantern is equipped or a walking cane is gain more speed) -a new crafting item bandage using 2 silk to make 1 that heals 20 hp (or maybe 10hp) -new item machete would deal 40 damage every hit and have a similar reap resources like the shadow reaper, would cost 3 flint 2 sticks and a rope maybe 75 to 125 uses -a funnier mechanic that i would like to see is the reverse of Walter where the thrill of being damaged makes him gain sanity because he feels alive - new item hiking stick gives a small speed bonus (10% or 5%) and prevent slipping (ie no longer able to slip on ice) -new item explores backpack with plus 2 slots over a normal backpack but cost 4 sticks and 3 rope (maybe add more slots but have the more used slots the slower you move) -new item explores hat costing 1 gold 3 stone and 2 silk you get a sanity aura of +3.33/min and 70% armor with uses being maybe 250 - last one is empowering ruins or magic items idk what would be balanced but i think that having it give him like a damage bonus or defensive bonus is something simple (ie plus 10 damage when using a thulcite club or dark sword and upping thuelcite armor to 95% DR) and also some thing like the on chance things such as crown shield and clubs shadow tentacles power, to be more likely or 100% chance with him, maybe also make using ruins staffs to not drain any sanity or half sanity, maybe instead of buffing the ruins loot give him new crafting only he can do at the ruins like a better weapon and armor but make it cost a bit more, -one one last one is to give him like wicker bottom the ability to have plus 1 magic station power (maybe it also extends top pseudo science also) Link to comment https://forums.kleientertainment.com/forums/topic/169818-new-survivor-idea-william/ Share on other sites More sharing options...
Edible Coal Posted February 16 Share Posted February 16 we already got a William.... Link to comment https://forums.kleientertainment.com/forums/topic/169818-new-survivor-idea-william/#findComment-1851685 Share on other sites More sharing options...
killerrobo_ Posted February 17 Author Share Posted February 17 different name them windbag the third Link to comment https://forums.kleientertainment.com/forums/topic/169818-new-survivor-idea-william/#findComment-1851796 Share on other sites More sharing options...
Naifxoxo Posted February 20 Share Posted February 20 is this the forbidden ds character Link to comment https://forums.kleientertainment.com/forums/topic/169818-new-survivor-idea-william/#findComment-1852113 Share on other sites More sharing options...
killerrobo_ Posted March 5 Author Share Posted March 5 i got to thinking what would be some cool things they could craft at ruins, (side note after making these it would also be cool if you can refuel them with nightmare fuel or thulecite fragments or pure horror or something) -one thing i thought of was a "True thulecite crown" which is the same crafting as a crown but also requires 2 red gems with maybe a slight increase to durability, same damage reduction and maybe also has the shield, this crown would have some sort of hp regen ability similar to a healing amulet where it takes some durability (1% durability seems like it might be balanced) and heals the player by some amount (10hp is what i would do) and just like life amulet it has a time cooldown of some amount (15sec i think is good) if you use it only for healing it will give you 1000 hp or about 5 wolfgang/wigfridge hp bars however that is assuming you only use it to heal and not as armor (aka you swap it at base just to heal up) which would make it similar to just using a tent however if that is a bit much then maybe have where it reduces hunger or sanity every time it does heal, do note that every about 12 damage the crown takes (13.3 total damage taken) will reduce the durability by 1% assuming it has the same amount as a regular crown and thus reduce healing by 10hp -Glowing thulecite body suit: this would be a thulecite body suit that requires 1 or 2 yellow gems to craft and gives the player a sanity gain of 5 per sec with a very small light radius and a 10% speed bonus, idk what downside it would come with to make it not broken or if it even needs one since it does require 6 thulecite and 2 yellow gems making it expensive, one that i thought of that wouldn't hopefully make it DOA would make it lose some durability compared to normal suits, maybe as much as a crown has -the amulet of reconstruction: this would cost 6 nightmare fuel 4 green gems 4 thulecite (if you do the sane thing and use a construction amulet cost 3 fuel 2 green and 2 rocks) this amulet has 5 uses where it halves the cost and give you 2x items (i.e. making a crown cost 2 thulecite and 2 fuel and gives you 2 crowns making it 4x resources instead of constructions 2x) alternatively if that's to strong then have the cost be 4 fuel 2 green gems 4 thulecite and make where it just gives you 2x of what ever you craft which will have it's own uses that construction amulets don't, that being anything that requires only 1 of something such as eyebrella, weather pains, other amulets, and the items that require possessed shadow atrium since construction amulets can't reduce anything below 1 item -lazy mag amulet this would require 3 yellow 3 orange 6 thulecite 6 fuel, giving you mag levels of speed bonus and light with the ability to toggle lazy forager ability, gives a 3.33 sanity/min and gives you a lazy explorer tp ability, idk how to nerf it really besides the cost which is expensive, i would still like if it could be refueled like a mag and forager can be - super star caller: would cost 4 yellow gems 4 living logs 8 nightmare fuel, would give light when holding it (would be less than a mag light range) that is charged up while in sun light and can last up to 4 mins (doesn't consume durability) the light stored up could be indicated by the gem being a bright yellow when full and a dull yellow when empty, it would have 20 uses like a regular star staff with the bonus of extra light range, 2x sanity gain from the star, and last for a longer time (6 days?) and would be more like a firepit rather than a camp fire making it not able to light things fire, and maybe also increase heat it gives off -final item: the mourning star caller staff, cost 6 living logs 2 yellow gems 6 thulecite 6 nightmare fuel, this would give you a sanity increase of 10/min and the light area slightly less than a dwarf star would when held, doing 59 (maybe even 68) damage per hit and a bonus 1.5x damage (59 to 88.5) to things at night time or in caves, and has a time of 6 mins usage Link to comment https://forums.kleientertainment.com/forums/topic/169818-new-survivor-idea-william/#findComment-1853092 Share on other sites More sharing options...
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