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name: Weasel | looks: would look similar to maxwell | favorite food: Honey ham | personality: self absorbed, cocky, and sarcastic (something like saying monster meat is a meal fit for a king)
Summary description: a high roller who likes running the odds, likes to be well dress up while playing the odds with high risk endeavors, with high risks comes high awards, (idk what else to put here though i think it could be cool if it was maxwells brother)

Stats: 150 HP 150 Hunger 175-125 sanity 0.75x damage multiplier however with a 10% to do 5.5x damage (would result in dps avg. of 1.25x)

Character ability: wearing cloths will give 2x sanity however increased 1.25x sanity drain when not wearing cloths. Similar to Wigfrid's songs he would be able to make cards that would in UI just have the suit in the middle, each suit would do a different effect when active, unlike wigfrid he would not need to charge up anything to use them though if needed for balancing maybe he could have a mana like system (i.e. starts at max, use card reduces it, over time gain more, maybe could tie that into not getting hit will increase it faster or something) or resources activation using nightmare fuel to use cards, can only have one card active at a time, cards give a debuff and buff that are some what related, some examples i have are 

Spade: deal 2x multiplier instead of 0.75x but take 2x damage, could be called high risk high award card

Club: increase speed by 1.25x but lose sanity over time (idk what a balanced number would be i am gonna just say -10 per min)

Heart: gives 50% player defense (maybe even knockback resistance) at the cost of speed (like a marble suit)

Diamond: regens hp slowly overtime at the cost of sanity and hunger (maybe gives light as well) (maybe 15 hp min, -5 hunger min, -10 sanity min)

then an idea i also just came up with during this is if you do the mana the ones above would do a over time mana drain while these would do a one time amount, (if not mana system maybe just like a 30sec cooldown)

Ace: heal 1 HP by for every 2 sanity you have, drain all sanity (or just the amount that went into healing)

King: from the player make a shadow explosion that deals 300 damage to anything in radius, anything that dies becomes a temporary shadow version of themself that fights for you (maxwell fights basically) (15sec duration) shadow creatures are immune and maybe does bonus lunar enemy damage, drains 50 sanity on use

queen: shadow walk, become invisible to non-boss enemies for 20 sec and gain 1.15x speed bonus, drain sanity 50 on use

Jack: increase crit chance by 5% for every hit you land and lose all crit chance added this way when hit, last 30 sec drain 75 sanity

joker: this one would be kind of just gambling being able to give you a buff and a nerf at once but you don't know which, possible outcomes (would choose at random a nerf and then a buff maybe make it where it can't be a buff and nerf combo that make a net zero, i.e. sanity drain and sanity gain at the same time) this would be more for the lols not really meant to be used

*3x damage for 10sec

*0.25 damage multiplier for 10sec 

*gain 5 sanity a sec for 10 sec

*lose 5 sanity a sec for 10 sec

*increase crit chance by 10% for 10 sec

*lose the ability to crit for 10 sec 

*gain 50% damage reduction

*take 2x damage

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https://forums.kleientertainment.com/forums/topic/169807-new-survivor-idea-weasel/
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also another thing the joker could be is a way to get back sanity over time with the down side of not being able to use any card while it is active and maybe some sort of nerf like you gain less sanity while moving, making you have to stand still to gain sanity back faster, or something like you gain sanity with every hit but lose sanity every time you get hit kind of like a hybrid of wig and walt

Edited by killerrobo_

also an alterative attack would be 1x multiplier with a 10% crit chance at 3.5x damage multi instead, (note the 5.75 damage crit is also meant to be 5.75 multiplier to get the dps 1.25x) also i do like the other one more cause this way makes it more like Wilson but slightly better if the damage normally is 1x

Edited by killerrobo_

with all the edits in place:

name: Weasel | looks: would look similar to maxwell | favorite food: Honey ham | personality: self absorbed, cocky, and sarcastic (something like saying monster meat is a meal fit for a king... if kings had no good taste)
Summary description: a high roller who likes running the odds, likes to be well dress up while playing the odds with high risk endeavors, with high risks comes high awards, knows how to play the odds of the cards to his advantage (idk what else to put here though i think it could be cool if it was maxwells brother)

Stats: 150 HP 150 Hunger 175-125 sanity 0.75x damage multiplier however with a 10% to do 5.75x damage multi (would result in dps avg. of 1.25x) or a 1x multi with crit of 3.5x

Character ability: wearing cloths will give 2x sanity however increased 1.25x sanity drain when not wearing cloths. Similar to Wigfrid's songs he would be able to make cards that would in UI just have the suit in the middle, each suit would do a different effect when active, unlike wigfrid he would not need to charge up anything to use them though if needed for balancing maybe he could have a mana like system (i.e. starts at max, use card reduces it, over time gain more, maybe could tie that into not getting hit will increase it faster or something) or resources activation using nightmare fuel to use cards, can only have one card active at a time, cards give a debuff and buff that are some what related, some examples i have are 

Spade: deal 2x multiplier instead of 0.75x but take 2x damage, could be called high risk high award card

Club: increase speed by 1.25x but lose sanity over time (idk what a balanced number would be i am gonna just say -10 per min)

Heart: gives 50% player defense (maybe even knockback resistance) at the cost of speed (like a marble suit)

Diamond: regens hp slowly overtime at the cost of sanity and hunger (maybe gives light as well) (maybe 15 hp min, -5 hunger min, -10 sanity min)

then an idea i also just came up with during this is if you do the mana the ones above would do a over time mana drain while these would do a one time amount, (if not mana system maybe just like a 30sec cooldown that is shared) can be used while suit cards are active

Ace: heal 1 HP by for every 2 sanity you have, drain all sanity (or just the amount that went into healing)

King: from the player make a shadow explosion that deals 300 damage to anything in radius, anything that dies becomes a temporary shadow version of themself that fights for you (maxwell fights basically) (15sec duration) shadow creatures are immune and maybe does bonus lunar enemy damage, drains 50 sanity on use

queen: shadow walk, become invisible to non-boss enemies for 20 sec and gain 1.15x speed bonus, drain sanity 50 on use could also be fine with a short ranged tp like half screen tp so its not the same as wortox 

Jack: increase crit chance by 5% for every hit you land and lose all crit chance added this way when hit, last 30 sec drain 75 sanity

joker: this one would be kind of just gambling being able to give you a buff and a nerf at once but you don't know which, possible outcomes (would choose at random a nerf and then a buff maybe make it where it can't be a buff and nerf combo that make a net zero, i.e. sanity drain and sanity gain at the same time) this would be more for the lols not really meant to be used

- would take any downside and any upside from the other cards and apply them, (i.e. spades damage buff with hearts downside [2x damage, reduced speed])

joker could instead be the "class" item of how you gain back sanity either a over time sanity increase with the down side of not being able to use other cards while you have it active and having to stand still to be able said sanity(or just have it reduced if your moving) (and maybe requiring a sanity clothing piece equipped i.e. top hat or a character item like a suit that fills the body slot), or have it be a combo of wig and walt with gaining sanity every hit but draining sanity every time your hit, could also drain hunger and/or hp while to gain back sanity over time or uses nightmare fuel to activate to gain a fix amount of sanity in a burst

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