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Today I would like to talk to you about my experience, after more than 1600 hours of gameplay, playing as Warly, with the goal of providing possible points for changes considering the upcoming skill tree update. However, I have already made a post talking about additions that could come:

Today I intend to touch on several aspects that during my games I tried to force myself to use and still did not feel a satisfactory return for the work I had to put in to execute them. So, what I don't mention is because I either forgot about it or simply found it useful:

Puffed Potato Soufflé: This one is a curious case because, usually when playing as Warly, I start with 2 potatoes and 1 garlic. I save them until I have a birdcage, get some carrots, and feed them to the bird in the cage. With that, I'll have seeds for the three crops and plant each until I have two plots with 8 carrots, 8 potatoes, and 4 garlic planted in total, all happy and giant with just watering and a Gramophone. Because of this, I never lack for mashed potatoes, which would be the only scenario where this recipe is truly applicable, since the stats are much higher than my exclusive dish and it swaps the egg for garlic, which I always have.

Moqueca: This is a curious case because it's a typical dish from my homeland (Brazil). I devised several strategies aimed at mass-producing this dish for the base, and something I noticed was the unusual effort in growing onions and tomatoes, since their nutrients aren't complementary, requiring you to maintain several plots with different complementary crops or keeping some with nutritional supplements. Moqueca certainly has high stats and is possibly one of the top 3 dishes in terms of overall stats in the game. However, something I noticed is that raw stats aren't enough, and the effort to make it is soon surpassed by simple dishes that provide good stats but are easy to make.

Monster Tartare: This one was only useful to me at two points in the game. The first was to avoid starving in the beginning when meatballs were no longer filling me up, and the second was to transform Walter's dog. If only it could be used to transform pigs or Woodie...

Hot Dragon Chili Salad and Asparagazpacho: The farming maintenance was actually quite simple due to the possible crop combinations, but acquiring the seeds was the biggest effort (how we miss NPCs that sell seeds). The biggest problem is the duration of the effects, which made me have to plant an enormous amount of 30 giant plants per player to keep the effect active for the entire season. Some people argued, "Just combine it with clothing," but to be honest, if I have to do all that work and still have to make clothing, I'd rather just make thermal stones and manage with that. Personally, thermal advantages usually don't require so much preparation or maintenance work. For example, playing as Wurt, I only need 3 thermal fish to get through the season and never have to fish again. As Wx-78, I can simply use his modules, and that's it…

Bone Bouillon: My biggest problem with this recipe was the need for bones, which I can't sustain for long due to the lack of a more easily renewable resource without having a Wilson, and to be honest, I don't like the idea of letting my fish spoil for a bone shard. Aside from that, the recipe has good stats, and the onion is quite reusable for the stats it provides.

Fresh Fruit Crepes: This one really falls into the problem of unsustainable butter production and not being able to use dairy products.

And finally, I'd like to address the question of Warly's combat role. I've seen some people wanting him more as a combat character, but personally, I'd like him to have a different direction from what Wormwood got. So, I want to suggest the idea of him having a more proactive role in battles, but in a support position. Not just cooking before the battle, but also applying effects to the Ham Bat, or throwing effects on allies through a spice pouch, similar to what he has in the Forge mod version, where he throws spices in an area and the effect lingers there to give positive effects to allies who pass through or negative effects to enemies.

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issue is the game is too easy now , so roles like *support* arent even real, it only works in roleplay servers or when playing with newbies, unless klei gives him dishes that r broken but they wont so thats why making him more of a combat character is the one that makes sense,, if u join an experienced wolfgang and wigfridge they dont need u lets be real

Edited by Naifxoxo
  • Like 1
5 hours ago, Naifxoxo said:

issue is the game is too easy now , so roles like *support* arent even real, it only works in roleplay servers or when playing with newbies, unless klei gives him dishes that r broken but they wont so thats why making him more of a combat character is the one that makes sense,, if u join an experienced wolfgang and wigfridge they dont need u lets be real

I understand what you're saying; however, I find it tiresome that every character has to be a fighter, because there are people who don't see themselves in that role. Besides that, personally, it's just not part of Warly's characterisation—he's someone gentle and careful, unlike Wigfrid, who was portrayed as an actress who took on the role of a Viking, or Wolfgang, who is depicted as someone strong and who desires to be so, despite being fearful. All these aspects are reflected in each of their gameplay styles.

And so, I believe that if you want a combat character, even if you add resources so that Warly can fulfil that role, other characters would still be far more effective at it than him. Even in your example, where you say Wolfgang and Wigfrid wouldn't need you in combat, they still wouldn't need you even if Warly were a combatant.

I agree with you about the game being easy for those who already have experience with it, at least until you reach the endgame, since the Celestial Aberration isn't considered easy even by the more veteran players I know. But that's no reason to turn every character into a combat character. However, it could be a reason to think about alternative modes beyond the standard one. An example of this is the Master Mode and the 'For the Worthy' seed in Terraria; something very similar could be done here, and it wouldn't be unexpected. Especially since the new luck system that came to the game is incredibly similar to what already exists in Terraria itself.

I disagree that there isn't a support class, as we have some very functional support characters. Wortox is an example; he can put his entire skill tree into support and becomes a very useful character for combat-focused players, as he helps his teammates with extra healing, mobility, and map exploration.

  • Like 1
38 minutes ago, Trevindo said:

I understand what you're saying; however, I find it tiresome that every character has to be a fighter, because there are people who don't see themselves in that role. Besides that, personally, it's just not part of Warly's characterisation—he's someone gentle and careful, unlike Wigfrid, who was portrayed as an actress who took on the role of a Viking, or Wolfgang, who is depicted as someone strong and who desires to be so, despite being fearful. All these aspects are reflected in each of their gameplay styles.

And so, I believe that if you want a combat character, even if you add resources so that Warly can fulfil that role, other characters would still be far more effective at it than him. Even in your example, where you say Wolfgang and Wigfrid wouldn't need you in combat, they still wouldn't need you even if Warly were a combatant.

I agree with you about the game being easy for those who already have experience with it, at least until you reach the endgame, since the Celestial Aberration isn't considered easy even by the more veteran players I know. But that's no reason to turn every character into a combat character. However, it could be a reason to think about alternative modes beyond the standard one. An example of this is the Master Mode and the 'For the Worthy' seed in Terraria; something very similar could be done here, and it wouldn't be unexpected. Especially since the new luck system that came to the game is incredibly similar to what already exists in Terraria itself.

I disagree that there isn't a support class, as we have some very functional support characters. Wortox is an example; he can put his entire skill tree into support and becomes a very useful character for combat-focused players, as he helps his teammates with extra healing, mobility, and map exploration.

For me i see warly as a hunter who cooks stuff on the go , theres a reason why he got a unique crockpot thats portable, ur supposed to hunt and kill stuff not just being support , 

 

locking him behind the *support* role means u will never play this character solo , and thats bad, a powerful fighter with an abilities to support himself and others is the right thing to do , and maybe these r gonna be his affinities for support or solo hunter, 

 

wortox is broken thats why i said in my comment , unless they give warly something very broken then ya support is possible, but they wont obviously, also lets be real while wortox is good u can just bring healing food wortox isnt necessary or game changing. 

so ya with the current perks warly is better off as a swap character, its not worth playing as warly , unless they make him good in combat or give him insane support perks , just good perks aren't enough 

1 hour ago, Naifxoxo said:

For me i see warly as a hunter who cooks stuff on the go , theres a reason why he got a unique crockpot thats portable, ur supposed to hunt and kill stuff not just being support , 

 

locking him behind the *support* role means u will never play this character solo , and thats bad, a powerful fighter with an abilities to support himself and others is the right thing to do , and maybe these r gonna be his affinities for support or solo hunter, 

 

wortox is broken thats why i said in my comment , unless they give warly something very broken then ya support is possible, but they wont obviously, also lets be real while wortox is good u can just bring healing food wortox isnt necessary or game changing. 

so ya with the current perks warly is better off as a swap character, its not worth playing as warly , unless they make him good in combat or give him insane support perks , just good perks aren't enough 

I understand that you enjoy combat, but not every character has to cater to a personal preference, because there are people for all sorts of play styles, combat being just one of them. For example, you won't find threads where I talk about making Wigfrid a good base keeper, because besides respecting the intended theme, I respect the play style she was created for, one which certain people identify with.

You saying he's a hunter is something purely idealized by you, and it's fine, my dear, if you want to think that way, but that's not the intended idea based on what's been presented to us so far. In none of his animations or in-game quotes does it suggest he would have any experience with hunting. In fact, he has a complete head chef mentality, where he sees a spear and thinks he can use it as a skewer, or he sees a Thulecite Club and says he can use it to tenderize meat. He views weapons, within the game, as kitchen utensils. And arguing that he's a hunter because he has portable pots would make me an expert hunter, since I bring pots to cook food when I travel with my friends, even though I'm afraid of even hurting ants.

Regarding what you said about Wortox, yes, you could bring food, but it's much less practical than just having him there. Since you didn't like the Wortox example, we could talk about Maxwell. I've seen team compositions where he handled gathering and helped the team by trapping the boss, not necessarily contributing with damage, yet still being useful.

Being support isn't a limitation; it's a role. The game isn't just about combat; it's also about resource gathering, exploration, and management. Above all, it's not a game designed to be played solo—hence the 'Together' in the title, and also why purchasing it on Steam comes with an extra copy. But of course, you can play alone. However, demanding that he performs the same way as a combat character is like wanting Wes to be the strongest character in the game just because it's hard to play alone, you know? He wasn't designed to be that way.

8 hours ago, Trevindo said:

I understand that you enjoy combat, but not every character has to cater to a personal preference, because there are people for all sorts of play styles, combat being just one of them. For example, you won't find threads where I talk about making Wigfrid a good base keeper, because besides respecting the intended theme, I respect the play style she was created for, one which certain people identify with.

You saying he's a hunter is something purely idealized by you, and it's fine, my dear, if you want to think that way, but that's not the intended idea based on what's been presented to us so far. In none of his animations or in-game quotes does it suggest he would have any experience with hunting. In fact, he has a complete head chef mentality, where he sees a spear and thinks he can use it as a skewer, or he sees a Thulecite Club and says he can use it to tenderize meat. He views weapons, within the game, as kitchen utensils. And arguing that he's a hunter because he has portable pots would make me an expert hunter, since I bring pots to cook food when I travel with my friends, even though I'm afraid of even hurting ants.

Regarding what you said about Wortox, yes, you could bring food, but it's much less practical than just having him there. Since you didn't like the Wortox example, we could talk about Maxwell. I've seen team compositions where he handled gathering and helped the team by trapping the boss, not necessarily contributing with damage, yet still being useful.

Being support isn't a limitation; it's a role. The game isn't just about combat; it's also about resource gathering, exploration, and management. Above all, it's not a game designed to be played solo—hence the 'Together' in the title, and also why purchasing it on Steam comes with an extra copy. But of course, you can play alone. However, demanding that he performs the same way as a combat character is like wanting Wes to be the strongest character in the game just because it's hard to play alone, you know? He wasn't designed to be that way.

maxwell is a good example thank u for bringing this up, Maxwell is combat-support character, he uses the wall bcz he has the abilities to deal dmg and bcz the book reading takes time , the wall is to give himself time to put down traps or summon shadow to kill, he dosnt js put wall and does nothing, theres a difference, but for now warly dosnt have a huge support role like Maxwell, the farming is boring the dishes dosnt give as much boost as the time u put in farming so ig lets see what the skilltree focuses on

On 2/15/2026 at 2:40 AM, Trevindo said:

Moqueca: This is a curious case because it's a typical dish from my homeland (Brazil). I devised several strategies aimed at mass-producing this dish for the base, and something I noticed was the unusual effort in growing onions and tomatoes, since their nutrients aren't complementary, requiring you to maintain several plots with different complementary crops or keeping some with nutritional supplements. Moqueca certainly has high stats and is possibly one of the top 3 dishes in terms of overall stats in the game. However, something I noticed is that raw stats aren't enough, and the effort to make it is soon surpassed by simple dishes that provide good stats but are easy to make.

For me its the opposite, I always struggle to get fish for it and don't think its worth it. The crop combos aren't really an issue since you can plant onions with garlic and pepper for the complementary nutrients and potato to compliment the tomato (although this one must be a 4/4 on the grid). Ps: Além disso o ensopadão é melhor pra fome, jujuba é melhor pra vida em combate & aquela gelatina de carne vegetal é melhor pra sanidade. (Português jumpscare)

On 2/15/2026 at 2:40 AM, Trevindo said:

Hot Dragon Chili Salad and Asparagazpacho: The farming maintenance was actually quite simple due to the possible crop combinations, but acquiring the seeds was the biggest effort (how we miss NPCs that sell seeds). The biggest problem is the duration of the effects, which made me have to plant an enormous amount of 30 giant plants per player to keep the effect active for the entire season. Some people argued, "Just combine it with clothing," but to be honest, if I have to do all that work and still have to make clothing, I'd rather just make thermal stones and manage with that. Personally, thermal advantages usually don't require so much preparation or maintenance work. For example, playing as Wurt, I only need 3 thermal fish to get through the season and never have to fish again. As Wx-78, I can simply use his modules, and that's it…

That's wild, I always have them on my bundle on summer and winter. I usually let another player use the ice chester while I use an eyebrella/umbrela, and I'm usually rocking a tam'o in all other seasons, so like Elsa said: "the cold never bothered me anyways". Besides, I do think mass producing them and bundling 'em up is less annoying than having to stop to warm a thermal stone or go into the caves to avoid overheat.

On 2/15/2026 at 2:40 AM, Trevindo said:

Fresh Fruit Crepes: This one really falls into the problem of unsustainable butter production and not being able to use dairy products.

And finally, I'd like to address the question of Warly's combat role. I've seen some people wanting him more as a combat character, but personally, I'd like him to have a different direction from what Wormwood got. So, I want to suggest the idea of him having a more proactive role in battles, but in a support position. Not just cooking before the battle, but also applying effects to the Ham Bat, or throwing effects on allies through a spice pouch, similar to what he has in the Forge mod version, where he throws spices in an area and the effect lingers there to give positive effects to allies who pass through or negative effects to enemies.

I'm very positive Warly will get a buff for butter specifically, its just so on the nose. Maybe a increase to the drop chance to be 10% when a butterfly dies next to warly?

 

Agree on the other recipe takes, they kinda need some buffs.

30 minutes ago, Naifxoxo said:

the wall is to give himself time to put down traps or summon shadow to kill, he dosnt js put wall and does nothing, theres a difference, but for now warly dosnt have a huge support role like Maxwell.

Something along those lines would be if Warly could make an "Extra Juicy Ham Bat" weapon that dealt the same damage as a ham bat but left the enemies wet. Only Warly could use this weapon too. 

  • Like 1
On 2/15/2026 at 1:40 PM, Trevindo said:

Today I would like to talk to you about my experience, after more than 1600 hours of gameplay, playing as Warly, with the goal of providing possible points for changes considering the upcoming skill tree update. However, I have already made a post talking about additions that could come:

Today I intend to touch on several aspects that during my games I tried to force myself to use and still did not feel a satisfactory return for the work I had to put in to execute them. So, what I don't mention is because I either forgot about it or simply found it useful:

Puffed Potato Soufflé: This one is a curious case because, usually when playing as Warly, I start with 2 potatoes and 1 garlic. I save them until I have a birdcage, get some carrots, and feed them to the bird in the cage. With that, I'll have seeds for the three crops and plant each until I have two plots with 8 carrots, 8 potatoes, and 4 garlic planted in total, all happy and giant with just watering and a Gramophone. Because of this, I never lack for mashed potatoes, which would be the only scenario where this recipe is truly applicable, since the stats are much higher than my exclusive dish and it swaps the egg for garlic, which I always have.

Moqueca: This is a curious case because it's a typical dish from my homeland (Brazil). I devised several strategies aimed at mass-producing this dish for the base, and something I noticed was the unusual effort in growing onions and tomatoes, since their nutrients aren't complementary, requiring you to maintain several plots with different complementary crops or keeping some with nutritional supplements. Moqueca certainly has high stats and is possibly one of the top 3 dishes in terms of overall stats in the game. However, something I noticed is that raw stats aren't enough, and the effort to make it is soon surpassed by simple dishes that provide good stats but are easy to make.

Monster Tartare: This one was only useful to me at two points in the game. The first was to avoid starving in the beginning when meatballs were no longer filling me up, and the second was to transform Walter's dog. If only it could be used to transform pigs or Woodie...

Hot Dragon Chili Salad and Asparagazpacho: The farming maintenance was actually quite simple due to the possible crop combinations, but acquiring the seeds was the biggest effort (how we miss NPCs that sell seeds). The biggest problem is the duration of the effects, which made me have to plant an enormous amount of 30 giant plants per player to keep the effect active for the entire season. Some people argued, "Just combine it with clothing," but to be honest, if I have to do all that work and still have to make clothing, I'd rather just make thermal stones and manage with that. Personally, thermal advantages usually don't require so much preparation or maintenance work. For example, playing as Wurt, I only need 3 thermal fish to get through the season and never have to fish again. As Wx-78, I can simply use his modules, and that's it…

Bone Bouillon: My biggest problem with this recipe was the need for bones, which I can't sustain for long due to the lack of a more easily renewable resource without having a Wilson, and to be honest, I don't like the idea of letting my fish spoil for a bone shard. Aside from that, the recipe has good stats, and the onion is quite reusable for the stats it provides.

Fresh Fruit Crepes: This one really falls into the problem of unsustainable butter production and not being able to use dairy products.

And finally, I'd like to address the question of Warly's combat role. I've seen some people wanting him more as a combat character, but personally, I'd like him to have a different direction from what Wormwood got. So, I want to suggest the idea of him having a more proactive role in battles, but in a support position. Not just cooking before the battle, but also applying effects to the Ham Bat, or throwing effects on allies through a spice pouch, similar to what he has in the Forge mod version, where he throws spices in an area and the effect lingers there to give positive effects to allies who pass through or negative effects to enemies.

whats are your thoughts on spices?

34 minutes ago, Ev1l said:

Something along those lines would be if Warly could make an "Extra Juicy Ham Bat" weapon that dealt the same damage as a ham bat but left the enemies wet. Only Warly could use this weapon too. 

Yeah, and give him the ability to season Hambat's, too. Being able to keep it fresh with salt or slow enemies with honey crystals would be soooo delicious. 

  • Like 1
2 hours ago, Edible Coal said:

whats are your thoughts on spices?

About spices, I think I'll start talking about them from worst to best, in my opinion:

  • Seasoning Salt: The 25% increase in health per recipe is nice, but salt isn't a very practical ingredient to farm early on, at least if you don't live near one of those biomes. Besides, I don't find it practical to have to add the seasoning to every dish instead of it being a buff that can be consumed and lasts for a while, like the others.

  • Honey Crystals: It's solid. I don't usually make it because I don't like dealing with beehives, but I think it helps with resource gathering in general.

  • Garlic Powder: This one is interesting because the 33% damage reduction makes healing in general 49.25% more effective, and it only needs to be eaten once every 4 minutes. The sad part about this seasoning is that the damage reduction only applies after armor damage is calculated, not before.

  • Chili Flakes: It's always useful in general. Plus, this seasoning applied to Volt Goat food gives the character who eats it a 3x damage multiplier when the enemy is wet.

3 hours ago, Ev1l said:

For me its the opposite, I always struggle to get fish for it and don't think its worth it. The crop combos aren't really an issue since you can plant onions with garlic and pepper for the complementary nutrients and potato to compliment the tomato (although this one must be a 4/4 on the grid). Ps: Além disso o ensopadão é melhor pra fome, jujuba é melhor pra vida em combate & aquela gelatina de carne vegetal é melhor pra sanidade. (Português jumpscare)

That's wild, I always have them on my bundle on summer and winter. I usually let another player use the ice chester while I use an eyebrella/umbrela, and I'm usually rocking a tam'o in all other seasons, so like Elsa said: "the cold never bothered me anyways". Besides, I do think mass producing them and bundling 'em up is less annoying than having to stop to warm a thermal stone or go into the caves to avoid overheat.

I'm very positive Warly will get a buff for butter specifically, its just so on the nose. Maybe a increase to the drop chance to be 10% when a butterfly dies next to warly?

 

Agree on the other recipe takes, they kinda need some buffs.

Something along those lines would be if Warly could make an "Extra Juicy Ham Bat" weapon that dealt the same damage as a ham bat but left the enemies wet. Only Warly could use this weapon too. 

Personally, I didn't have any issues with fish, because it's already part of my play style—I love grabbing a fishing rod and spending all day fishing. But I do understand that this is quite personal, and I think it's valid that this could be a difficulty in executing the recipe.

Your idea of adding a meat stick that leaves enemies wet is really fun to imagine. I made a post a while back, and this would be a really entertaining addition:

 

20 hours ago, Naifxoxo said:

issue is the game is too easy now , so roles like *support* arent even real, it only works in roleplay servers or when playing with newbies, unless klei gives him dishes that r broken but they wont so thats why making him more of a combat character is the one that makes sense,, if u join an experienced wolfgang and wigfridge they dont need u lets be real

I don’t see your point here. Yeah good players could solo bosses anyways, but having a support warly would still be really nice you can’t deny that. I love going support roles in games and I’d love for warly to have a more supportive role, buffing his teammates so they can deal with bosses even more efficiently. And besides, not everyone is as good as you claim they are. Most players still struggle with combat and would really benefit from warly’s help.

 

On 2/15/2026 at 12:40 AM, Trevindo said:

For example, playing as Wurt, I only need 3 thermal fish to get through the season and never have to fish again. As Wx-78, I can simply use his modules, and that's it…

You know I never thought about this but you’re totally right. I think it’d be really nice if the length of the hot/cold foods were extended to be much longer.

  • Like 2
3 hours ago, Ev1l said:

For me its the opposite, I always struggle to get fish for it and don't think its worth it. The crop combos aren't really an issue since you can plant onions with garlic and pepper for the complementary nutrients and potato to compliment the tomato (although this one must be a 4/4 on the grid). Ps: Além disso o ensopadão é melhor pra fome, jujuba é melhor pra vida em combate & aquela gelatina de carne vegetal é melhor pra sanidade. (Português jumpscare)

That's wild, I always have them on my bundle on summer and winter. I usually let another player use the ice chester while I use an eyebrella/umbrela, and I'm usually rocking a tam'o in all other seasons, so like Elsa said: "the cold never bothered me anyways". Besides, I do think mass producing them and bundling 'em up is less annoying than having to stop to warm a thermal stone or go into the caves to avoid overheat.

I'm very positive Warly will get a buff for butter specifically, its just so on the nose. Maybe a increase to the drop chance to be 10% when a butterfly dies next to warly?

 

Agree on the other recipe takes, they kinda need some buffs.

Something along those lines would be if Warly could make an "Extra Juicy Ham Bat" weapon that dealt the same damage as a ham bat but left the enemies wet. Only Warly could use this weapon too. 

anything that makes warly good on solo play is nice , being support with weak support perks is bad , nobody is gonna ask for onion buffs or garlic they r rlly useless , so giving him more combat tools is better and buff his dishes and seasoning cuz they all so bad rn and waste of time, they need a huge buff maybe make the one that makes players take 33% less dmg buff it to 90% and add planar defense too and make it last longer this way players gonna use these dishes more , 33% defense is a joke 

12 minutes ago, goblinball said:

I don’t see your point here. Yeah good players could solo bosses anyways, but having a support warly would still be really nice you can’t deny that. I love going support roles in games and I’d love for warly to have a more supportive role, buffing his teammates so they can deal with bosses even more efficiently. And besides, not everyone is as good as you claim they are. Most players still struggle with combat and would really benefit from warly’s help.

 

You know I never thought about this but you’re totally right. I think it’d be really nice if the length of the hot/cold foods were extended to be much longer.

my point is clear , warly's support perks r weak , if klei r rlly gonna focus on making warly as support character then he needs so much stuff and buffs , the current warly is a joke all he does is spam the volt dish and swap to different character,  

 

so they either buff his support dishes and seasoning making them broken , or leave him as swap character cuz hes gonna be useless

Edited by Naifxoxo

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