SophieTheGay Posted February 12 Share Posted February 12 (edited) as a warly main i know what id enjoy in a skill tree and so i made one as an example, and so this one mostly just gives him new tools and small buffs and of course if anybody wishes to make a mod with this or if somehow klei wants to use it, they can, i would be overjoyed 1. sauce source 1 sauce station : 1 cut stone 3 gold 1 ice a.hot sauce, boost movement speed by 15% for 4 minutes : 1 pepper flakes, 1 ice b. ketchup, increase all of a foods stats 15% : 1 toma root, 1 seasoning salt, 1 ice b.fish sauce, 50% wetness protection for 8 minutes : 1 fish morsel 1 ice, 1 salt crystals c.caramel sauce, over time sanity gain 3 points every 2 seconds for 2 minutes : 3 honey, 1 ice, 1 seasoning salt 2. sauce source 2 (pre req sauce source 1) sauce recipes grant 2 per craft and all seasonings and sauces effects last 1.5× longer for Warly 3. goat tender 1 can milk goats with empty bottles when electrified and adds goat bell 2 gold, 2 flint, 1 rope 4. goat tender 2 (pre req goat tender 1) volt goats shed horns when they have a bell attached 1 every 5-10 days 5. milk man1 (pre req goat tender 1) warly can now milk voltgoats at any time and can milk domesticated beefalo as well 6. milk man 2 (pre req milk man 1) can now make butter with 2 dairy, and 1 salt crystal a.herb butter sauce : 1 petals 1 butter 1 garlic, prolongs the effects of dishes by 25% b.gobbler kiev, 90 hunger 25 health 15 sanity : 1 turkey leg 1 butter 1 garlic 1 edible filler 7. aquatic culinarian (req cook 2 dishes with figs, barnacles, or wobsters) a.figcargot 60 hunger 25 health 20 sanity grants 50% faster rowing, sail and anchor lifting, and steering speeds for 8 minutes: 1 fig, 2 barnacles, 1 filler b.barnacle skewer, 40 hunger 15 health 5 sanity prevents tools from slipping due to wetness for 4 minutes : 1 barnacle 1 twig 1 unit of veg 1 edible filler c.deluxe trail mix, 50 hunger 40 health 25 sanity : 1 fig 2 roasted birchnuts 1 honey 8. cavernous culinarian (req cook 2 dishes with lichen, eels, or glow berries) a.eel roast, 75 hunger 10 health 10 sanity nullifies sanity loss from darkness and the caves for 8 minutes : 1 eel, 1 glow berry, 2 edible filler b.cave salad, 30 hunger 40 health 20 sanity : 2 lichen, 2 red/blue/green shroom, c.spicy wings, 70 hunger 20 health -10 sanity increase attack speed 25% for 4 minutes : 2 batilisk wings 1 pepper 1 edible filler 9. specialty culinarian (req cook 2 dishes with cactus flower, koalefant trunk, mandrake a.cactus juice, 20 hunger, 40 health, 33 sanity (same cool off effect as veggie stinger) : 1 cactus 1 cactus flower 1 ice 1 filler b.honey roasted trunk, 90 hunger 20 health 10 sanity : 1 koalefant trunk 1 honey 2.5 units meat total c.mandrake nuggets 20 hunger 75 healing 33 sanity makes all nearby hostile creatures sleep when eaten : 1 mandrake 2 veg 1 filler makes 3 at a time 10. substitutions ( pre req varies) 18.1 bananas and figs can now be substituted at half efficiency (pre req aquatic culinarian) 18.2 koalefant trunks and naked mole bat nostrils can be substituted at half efficiency (pre req cavernous culinarian) 18.3 flower petals may be substituted for cactus flowers at half efficiency, and pine cones can be substituted for birchnuts at half efficiency (pre req specialty culinarian) 11. farm to table 1 crops have a chance to drop an extra piece of food dependant on how happy they are 0 seed 0% 1 seed 25% 2 seed 50% giant rolls twice, 75% and 50% 12. farm to table 2 (pre req farm to table 1) a.cooking in a portable crockpot within 2 tiles of a crop tends it and accelerates its growth by 25% b.farm fresh salad, 50 hunger 25 health 10 sanity : 3×veg value 2×vegetable crop required 13. friendly gifts seasoned dishes grant double the loyalty time from followers and gold from pig king, also increases food stats by 20% when fed to other players 14. seasoned chef 1 a.onion powder : 3 onions > 2, grants 25% more sanity from dishes b.MSG : 3 bull kelp > 2, grants 25% more hunger from dishes c.nitre crystals : 1 nitre > 2, 50% spoil time 15. preserving salts (pre req seasoned chef) foods with seasonings applied spoil 66% as fast (20 days becomes 30 days) 16. mystical seasonings ( pre req seasoned chef) a.red gem dust : 1 red gem > 3, raises temperature to 60° over 4 minutes b.blue gem dust : 1 blue gem > 3, lowers temperature to 10° over 4 minutes c.purple gem dust : 1 gem > 5, prevents sanity loss from magic items for 4 minutes 17. ruins seasonings ( pre req mystical seasonings) a.yellow gem dust : 1 yellow gem > 5, attacks blind enemies for 2 seconds (10 second cool down for bosses) 4 minute duration b.orange gem dust : 1 orange gem > 5, grants 6 temporary inventory slots for 8 minutes c.green gem dust : 1 green gem > 5, allows the eater to craft 3 pseudo science machine crafts d.thulecite dust : 3 thulecite fragments > 2, magic/pseudoscience tab items have reduced durability drain for 8 minutes 18. lunar seasonings ( pre req mystical seasonings) a.lune tree blossom petals : 3 lune tree blossom > 2, swaps sanity and lunacy for 8 minutes b.moonglass shards : 1 moonglass > 3, damages the eater by 30 hp when eaten c.iridescent dust : 1 iridescent gem > 5, gestalts are neutral and causes the food to glow depending on moon phase (same as the moon geysers) 19. resourceful chef when cooking foods on a fire or in a crockpot grants an extra 25% freshness 20. expanded pallet Warly is now willing to eat dried foods at 65% efficiency and can season them 21. Lunar delicacies (pre req defeat CC) Warly’s newest dish seems to have attracted unwanted attention a.begins a moonstone raid with 50% enemy density and a 1 minute duration, alluring pie : 1 pure brilliance 1 luna moth wing 1 banana 1.5× fruit value total, 150 hunger 30 health 50 sanity grants 10 planar defense and 10 planar damage for 8 minutes (overwrites all similar effects) b.also lets warly craft a crockpot upgrade granting extra light when using and a small light radius when not used 22. Umbral delicacy (pre req defeat AFW) Warly’s newest dish is a little too fresh a.summons a mini giant the gorging gourd : 1 pure horror 1 ichor 1 pumpkin 1 vegetable/nightmare filler, 3 servings per craft, 150 hunger -10 (0-webber) health -10 (0-webber) sanity, grants 10 planar armor and 10 planar damage for 8 minutes (overwrites all similar effects) b.also lets warly craft a crockpot upgrade that makes crockpots not destroyable by mobs, instead they act as if dismantled 23. Fusion cuisine pre req (umbral cuisine and lunar cuisine) warly has been experimenting with a new recipe, i doubt They approve a.Stew of light and dark : 1 pure horror 1 pure brilliance 1 meat 1 onion, 250 hunger 50 health 33 sanity, heals max hp removed from reviving, and grants 20 planar damage and resistance (overwrites all similar effects) b.allows both crockpot upgrades to be active at once umbral delicacys idea was suggested to me by an aquaintence on discord Edited February 12 by SophieTheGay formatting issues Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/ Share on other sites More sharing options...
viblym Posted February 12 Share Posted February 12 Noooo not skill tree restricted items.... the friendly gifts one is neat. Ingredient efficiencies is very neat but that might incidentally conflict with a variety of dishes, so you have to be very careful with what ingredients you buff, you might incidentally remove the ability to cook certain dishes with that one. Warly has specific dishes that provide temperature buffs for hot and cold already, it feels like a redundancy to add a spice that does the same thing. Most of these don't really tap into what would really spruce Warly up and instead just continue to widen the same stuff that he already has. So much expansion on foods and collecting foods, but the system around food in the first place doesn't really serve to put him up a notch when it comes to his gameplay outside of foods. There is a lot of work put into the numbers and abilities, but it's just not clicking with me. Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851096 Share on other sites More sharing options...
SophieTheGay Posted February 12 Author Share Posted February 12 31 minutes ago, viblym said: Noooo not skill tree restricted items.... the friendly gifts one is neat. Ingredient efficiencies is very neat but that might incidentally conflict with a variety of dishes, so you have to be very careful with what ingredients you buff, you might incidentally remove the ability to cook certain dishes with that one. Warly has specific dishes that provide temperature buffs for hot and cold already, it feels like a redundancy to add a spice that does the same thing. Most of these don't really tap into what would really spruce Warly up and instead just continue to widen the same stuff that he already has. So much expansion on foods and collecting foods, but the system around food in the first place doesn't really serve to put him up a notch when it comes to his gameplay outside of foods. There is a lot of work put into the numbers and abilities, but it's just not clicking with me. i would just like to clarify some of the things you brought up about ingrediemt substitution efficiencies, i did double check that there wouldnt be any dish impossible to make with a substitution even fig stuffed trunk is possible the red/blue gem dust, i mean chili flakes also raises temp but i wanted two spices whos set goal is to add those effects to dishes, suppose thats just a matter of taste. excuse the pun last part about it being mostly widening his skillset, i just like his natural variety and would enjoy more but that is just my opinion and how i enjoy the character p.s. forgor the skill locked items, goat bell would be usable by anybody but only craftable by warly the rest would be warly locked but if you were to drop the alignment skills you could keep the upgraded crockpots Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851097 Share on other sites More sharing options...
Edible Coal Posted February 12 Share Posted February 12 6 hours ago, viblym said: Most of these don't really tap into what would really spruce Warly up and instead just continue to widen the same stuff that he already has. So much expansion on foods and collecting foods, but the system around food in the first place doesn't really serve to put him up a notch when it comes to his gameplay outside of foods. There is a lot of work put into the numbers and abilities, but it's just not clicking with me. true, i see some small interesting ideas left and right, like better recruit and easier access to butter, but i really say this is not enough to convince non warly players to actually willing to play him from start to finish plus the extra spices and planar just means hes gonna be more of a one character then hes currently is Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851112 Share on other sites More sharing options...
SophieTheGay Posted February 12 Author Share Posted February 12 7 hours ago, Edible Coal said: true, i see some small interesting ideas left and right, like better recruit and easier access to butter, but i really say this is not enough to convince non warly players to actually willing to play him from start to finish plus the extra spices and planar just means hes gonna be more of a one character then hes currently is my goal was never to make him appealing to non warly mains it was to make him more appealing to me also idk what "more of a one character" means so i cant really respond to that point Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851154 Share on other sites More sharing options...
Edible Coal Posted February 13 Share Posted February 13 7 hours ago, SophieTheGay said: my goal was never to make him appealing to non warly mains it was to make him more appealing to me also idk what "more of a one character" means so i cant really respond to that point the one should be "swap" my auto correct fails me... Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851226 Share on other sites More sharing options...
SophieTheGay Posted February 13 Author Share Posted February 13 13 hours ago, Edible Coal said: the one should be "swap" my auto correct fails me... ah, i dont know if theres a way to keep warlys main gameplay loop and have him not always be a bit of a swap character hes a character built enfirely off of preparing buffs for himself, and crucially, his team, i tried a bit with giving his buffs from food and stuff longer duration if you give him a dish only he can eat or benefit from you end up diminishing his support role honestly the only way to make him not a swap character is to change what warly mains enjoy about him Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851332 Share on other sites More sharing options...
killerrobo_ Posted February 15 Share Posted February 15 the first idea of sauces would be cool though seems a bit broken, with speed bonuses being considered very good maybe a nerf to make it 10% instead of 15% would be more balanced, the ketchup giving 15% bonus to HP, Sanity, and hunger seems a bit much though many things don't give a lot of all 3, i crunched numbers on some thing simple like a honey ham giving you additional 4.5 hp, 11.25 hunger, rounded 1 sanity, with tall scotched egg (though limited ability to make, it isn't hard) giving 22.5 more hunger, +9 hp and rounded 1 sanity, which makes it only really useful for the high stat food so instead maybe have it do +5 to hunger, HP, and sanity making it more useful on any food while capping it so you can't just make meaty stew give half a day worth of food extra, fish Sause seems fine, but the caramel seems broken af giving 180 sanity over the 2 min or 1.5 a sec or to put in other words is more than 3x faster sanity gain then a dwarf star and cause you can put it on any food you will never need any sanity food again, for more perspective fuel weavers sanity drain within melee range (not right on top of him but as far as you can be to still be able to hit him) is -1 a sec your sauce would make you still gain sanity while fighting fuel weaver. probably nerf the deluxe trail mix to 32.5 hunger and 15 sanity, eel roast is also OP being able to fish for eel in ponds in caves and get the glow berries and then just use cave lichen as filler to not only feed your self in the caves, but also not lose sanity for and entire in game day maybe nerf the food down to 50 hunger and maybe have it half the drain instead of full voiding of it, and cave salad should be 20 hp not 40, spicy wings on there own are not the most op thing however when combined with volt goat jelly and wolfgang 2x damage and chili powder bonus damage it will be very fast over powered, even without the spicy wings it is considered OP, the honey trunk should actually be buffed in the hp area from 20 hp to at less 60 hp, mandrake nuggets seem a bit busted also with good healing (225 hp per mandrake) and sanity (99 per mandrake) while also acting as a pan flute allowing you to heal and put everything to sleep (3 pan flutes effect per mandrake) however the simple fact that i think most people prefer having more flute uses over the hp would maybe leave it useless maybe make it more different than just pan flute that heals you, purple dust seems a bit op considering it makes night armor broken and you get 20mins for 1 gem seems a bit much, it also takes away from maxwells ability to use shadow items without the down side by making anyone be able too also, the yellow gem is also broken making bosses attack you 17% less means 17% less worrying about being attacked (aka free damage) and as far as i have read it, it seems to be able to kind of stun look anything else without really trying, green gem on is cool but being able to make 15 crafts from the ruins at the cost of one green gem seems a bit over the top, maybe make only 1 or 2 powder per gem, then for 3 fragments you want durability drain on ruins and magic items be reduced (i.e. dark sword, ice staff, heal amulet, construction amulet, deconstruction staff, thulecite crown/body armor, do i need to go on?) this would be broken even if it was 1% less durability drain because you could dupe 1 extra time with construction amulet and staff combo and ruins loot is meant to be rare and none permeant because it is strong, being able to season dried food is OP lets put it this way you can make a meat ball using 1 meat 3 kelp well now you can instead season them 4 times if you dried them instead (epically if you swap Warly then the reduced hunger amount wouldn't apply, but this effectively allows for more effective seasoning to just swap him), and the fusion dish is also op with 10 planar defense already being REALLY good amount (same amount a brightshade helm gives) and 10 planar damage being a also good amount though having to be a alignment dish makes it more balanced having +20 planar defense and +20 planar damage is just busted end of story then you add on the fact any body that died 3 time and has 0 hunger is now at max hunger and no longer has hp pen. is even more broken not to mention its solid hp healed of 50 and sanity of 33 late game you could just chug these to fight scion to gain hp hunger sanity damage defense and if it can stack with the other two also then thats +40 to defense and damage add the spicy wings and wolfgang 2x and volt goat jelly with blow dart (base damage of 200) and you can say bye bey to any boss you want. 9 minutes ago, killerrobo_ said: +40 to defense and damage add the spicy wings and wolfgang 2x and volt goat jelly with blow dart (base damage of 200) and you can say bye bey to any boss you want. this would give you a dps of 2750 per sec with per hit damage of 1375 assuming the target is wet 12 minutes ago, killerrobo_ said: 1375 assuming the target is wet it is 1100 actually without it being wet it is 660 also forgot to add the chili flakes that adds 20% more damage making it 3300 damage per sec to put into more swallowable numbers, it would be able to kill misery toadstool in 30 sec (does require 60 blow darts or 60 hounds teeth with the houndizer) not to mention the fact that add planar damage to the player makes where you don't need a planar weapon to stun planar enemies Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851561 Share on other sites More sharing options...
SophieTheGay Posted February 16 Author Share Posted February 16 if you wanna gather a bunch of specific items and use either post rift or expensive weapons and switch characters just to fight a single boss you deserve a sub minute misery toadstool kill imo Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851688 Share on other sites More sharing options...
Dr.Webber Posted February 18 Share Posted February 18 On 2/11/2026 at 11:18 PM, SophieTheGay said: 23. Fusion cuisine pre req (umbral cuisine and lunar cuisine) warly has been experimenting with a new recipe, i doubt They approve a.Stew of light and dark : 1 pure horror 1 pure brilliance 1 meat 1 onion, 250 hunger 50 health 33 sanity, heals max hp removed from reviving, and grants 20 planar damage and resistance (overwrites all similar effects) b.allows both crockpot upgrades to be active at once I like this idea, but I don’t make good work with anyone except for Winona (besides maybe Webber with their two sides picking different alignments) being that she already has a connection with the usual givers of the alignments based on the text tied to the alignments and she’s not even truly aligned, she doesn’t get the damage and defense buff or the ability to know the ink blights names and talk to a certain shadow of tools(which side now anyone else think they should be some sort of lunar equivalent to no searching creatures names, and talked to tools) and even she can’t go all the way on both sides the last skill is mutually exclusive Also maybe instead of having the food override any planar you already have it we just have it. Add on top of it. Link to comment https://forums.kleientertainment.com/forums/topic/169757-warly-skill-tree-idea-made-by-a-warly-main/#findComment-1851867 Share on other sites More sharing options...
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