3ayp Posted January 25 Share Posted January 25 (edited) Hello, I would like to request a change to the oil refining process. Oil refining occurs without any duration effect. For example, in a rock crusher, extracting material takes some time. In an oil refinery, the process is direct and timeless. Because of this, if the refinery has a lower priority than something else, Duplicants don't stop refining oil and don't start more important tasks. I think players would appreciate a change to this mechanic. Thank you. Edited January 25 by 3ayp Link to comment https://forums.kleientertainment.com/forums/topic/169619-oil-refinery/ Share on other sites More sharing options...
Charletrom Posted January 25 Share Posted January 25 A workaround to this problem is to use automation to periodically disable the refinery for a couple seconds allowing the dupe to do other tasks. I think you could probably use a liquid meter to tell the refinery to pause for a couple seconds after a certain amount of oil has been refined. 3 Link to comment https://forums.kleientertainment.com/forums/topic/169619-oil-refinery/#findComment-1849983 Share on other sites More sharing options...
3ayp Posted January 29 Author Share Posted January 29 On 1/26/2026 at 1:59 AM, Charletrom said: A workaround to this problem is to use automation to periodically disable the refinery for a couple seconds allowing the dupe to do other tasks. I think you could probably use a liquid meter to tell the refinery to pause for a couple seconds after a certain amount of oil has been refined. Thanks for the advice, I hadn't thought about that. I'll definitely try it, thanks. Link to comment https://forums.kleientertainment.com/forums/topic/169619-oil-refinery/#findComment-1850236 Share on other sites More sharing options...
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