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I have an idea to build a storage network similar to the Applied Energistics mod in Minecraft.
 
Via data cables, all connected machines can be regarded as a single integrated unit that shares a common solid storage bin, gas reservoir, and liquid tank. Externally, designated elements can be stored in or extracted from the network through input and output ports. Additionally, a detector will be provided to check the quantity of a specific element in the network storage and output a signal to control the activation and deactivation of machines.
 
The above is my concept for this mod. If realized, it will bring a groundbreaking transformation to the logistics system in Oxygen Not Included.
 
I’m currently studying the code related to LogicWire and WireRefinedHighWattageConfig in Oxygen Not Included—I’ve roughly figured out how to implement modifications like higher-capacity wires based on this framework. However, my goal is to create a new data cable and its corresponding data network manager. I have no idea how to add a custom DataConduitSystem and Manager to the Game : KMonoBehaviour class.
 
I know some mods have implemented custom layer (Map Overlay), but the current challenge lies in adding a dedicated data cable network.
 
I wonder if there are any mods that have implemented custom layer and cable networks that I can refer to? Or if any experienced developers would be interested in bringing this idea to life?

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