Jump to content

Recommended Posts

In recent years, updates have added a lot of ingredients and dishes to the game, which is a very good quality of life update. However, there is a problem: the attributes of ingredients are getting closer and closer to or even surpassing those of dishes, including restoring health and sanity. Moreover, obtaining ingredients is much more convenient and faster than getting dishes. The game is almost turning into "Don't overeat". I think this situation should be changed. For now, I have two ideas:

First, reduce the various attributes of the ingredients to balance the difficulty of obtaining them. The advantage of doing so is that it makes the cooking more effective.

Second, transform the health recovery brought by food from an instant recovery to a slow increase, similar to Jellybeans. The advantage of doing so is that it makes items like Healing Salve more useful and creates a more survival atmosphere

4 hours ago, Well-met said:

please provide examples to support your argument.

Also I doubt the hordes of piergo users will agree with your 2nd idea

A few rough examples are potatoes, tomatoes, pumpkins and mushrooms. I don't need to elaborate on their properties, let alone dried foods, I'm sure you must have also often seen them going bad in the ice box.

As for why I have the idea of slowly restoring health, you can imagine Wolfgang wearing marble armor while carrying roasted potatoes.

Edited by Pig and beefalo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...