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I was talking one of these days with my wife about DST not being at all about not starving once you mastered a little of the game. 

My solution to this would be to introduce properties to ingredients that gets carried over dishes.

Similar to farming where you have 3 Macro nutrients (Compost, Growth formula and Manure) , I would make dishes have 3 macro nutrients (Proteins, Carbohydrates and Fats)
and I would not necessarily lean on boosting any player attributes (becase the game already do a good job on this), but instead on making sure you have no penalties:

Proteins : 0-20% Damage done reduction
Carbs: 0-20% Slower DPS
Fats: 0-20% Slower movement speed

This idea would to make a difference between making say for example a Meatball (3x ice, 1 Meat monster) vs a Meatball (3x carrot, morsel)

this would reward players who go from different sources of food when preparing dishes

This ofc would be super hard to accomplish but could be a good idea for players trying to re-balance the game or a possible mod idea

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