Harthur90 Posted December 11, 2025 Share Posted December 11, 2025 I was talking one of these days with my wife about DST not being at all about not starving once you mastered a little of the game. My solution to this would be to introduce properties to ingredients that gets carried over dishes. Similar to farming where you have 3 Macro nutrients (Compost, Growth formula and Manure) , I would make dishes have 3 macro nutrients (Proteins, Carbohydrates and Fats) and I would not necessarily lean on boosting any player attributes (becase the game already do a good job on this), but instead on making sure you have no penalties: Proteins : 0-20% Damage done reduction Carbs: 0-20% Slower DPS Fats: 0-20% Slower movement speed This idea would to make a difference between making say for example a Meatball (3x ice, 1 Meat monster) vs a Meatball (3x carrot, morsel) this would reward players who go from different sources of food when preparing dishes This ofc would be super hard to accomplish but could be a good idea for players trying to re-balance the game or a possible mod idea Link to comment https://forums.kleientertainment.com/forums/topic/169067-food-macro-nutrients-idea/ Share on other sites More sharing options...
Edible Coal Posted December 11, 2025 Share Posted December 11, 2025 no, i must eat all the meaty stew in the world 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169067-food-macro-nutrients-idea/#findComment-1845337 Share on other sites More sharing options...
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