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The idea of the player having a price to pay for passively engaging with these mobs is cool. Fighting them is relatively easy, as shown in the video.

The big problem, in my view, is if they spawn exactly when the player is near a farm.
At that moment, the player can do nothing but watch the destruction of animals and structures. The feeling of powerlessness and chaos is what I dislike.


If they simply didn't destroy the structures, it would be easier to implement, but it's very functional for me. I couldn't do anything during their spawn, but they would exterminate them immediately afterward, as shown in the video.


 

  • Like 1
5 hours ago, Cassielu said:

Thats no different from before the update and offers no help at all.

Seem the problem you claimed to “already solved” is not the one that has been bothering everyone.

I definitely don't think it's resolved. But if the people testing the beta don't speak up, it's going to stay that way.

  • Like 1

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