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I do use mods, so this can not actually be posted as a bug, but I am trying to figure out which mod is causing the problem without having to disable all mods and go one at a time, since that will cause me to have to generate a ton of worlds until I find the mod that is the culprit.  Is there any settings that I can enable in the vanilla game (with all DLCs) that would show a more detailed log of information that is readable in a text editor (like notepad++).  I disabled all mods that I could think of that might have caused the problem, but the error is still there.  I get the error after the the world is "generated" but right when it's going to the Dupe Selection screen. 

 

<link="SUCROSE">Sucrose</link> must have material associated with it in the substance table

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at DebugUtil.LogErrorArgs (System.Object[] objs) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at GroundRenderer.OnShadersReloaded () [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 
  at GroundRenderer.OnPrefabInit () [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at KMonoBehaviour.Awake () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at SceneInitializer.PostLoadPrefabs () [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 
  at SaveLoader.LoadFromWorldGen () [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 
  at SaveLoader.OnSpawn () [0x00000] in <1384c1c146a6424eb5168c0f7ac255a8>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at KMonoBehaviour.Start () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
Build: U57-701625-SCRPN

Any help would be appreciated.

17 hours ago, Tigin said:

 

Thank you, this actually worked.  I didn't look at it before because I assumed it was different due to what it was erroring on.  Now this leads me to Another question though. If this was a mod conflict I would have thought it was a "me problem" however this isn't it's to do with the base game files.  So my question is two fold, How does something like this happen?  Why didn't me running the Verify files (without deleting the folder in question) not fix the problem?

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