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Currently, Bionic Duplicants only swap their batteries when power is nearly depleted. However, due to staggered printing times and later schedule adjustments, this leads to inconsistent battery replacement timings—sometimes requiring two swaps during downtime.

Would it be possible to allow players to manually unequip partially used batteries, similar to how Atmo Suits or clothing items are handled? This would give players more control over battery management and help optimize downtime and resource usage.

Thanks for considering this! I think it would really improve quality-of-life for late-game colony management.

I promise I’m polite this time—no need to punish the Pufts again!

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