cyberwarlord Posted November 1, 2025 Share Posted November 1, 2025 (edited) Behavior varieties and idle animations. Ex. Stone hatches headbutt each other like rams. Glowbugs follow a leader bug and path around it like a dance, maybe by color? Have stone hatches break stone tile when hungry to find food. Pips sleep on nearby eggs. Pacu with air tiles above could do a jump animation. Edited November 1, 2025 by cyberwarlord 3 Link to comment https://forums.kleientertainment.com/forums/topic/168616-animal-behavior-and-charactercharm/ Share on other sites More sharing options...
creamizzing Posted November 1, 2025 Share Posted November 1, 2025 주둥가리들이 굶고 있을 때 주둥가리 주변 건물들 재료가 먹을 수 있는 재료면 건물을 먹어서 칼로리 확보하는 것도 재밌을 거 같아요 If the ingredients in the buildings around the hatches are edible when the hatches are starving, it would be fun to secure calories by eating the buildings. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168616-animal-behavior-and-charactercharm/#findComment-1841610 Share on other sites More sharing options...
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