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Hi, long time player!
I've been thinking how little germs, medicine, doctors, etc affect my typical playstyle and wanted to share some of my brainstorming: Either incorporating some of these in to a patch or a larger expansion

Mechanics

Expand Dupes lifespan options

  • Giving Duplicants a lifecycle would add another element to balance out for those that seek additional challenges, or custom play
  • Option for life span could range from 100, 250, 400, 500, Unlimited
  • There could be a cloning building in the medical research tree, this building should scan a current duplicant, allowing their skills/traits points saved, then they could be reprinted fresh as a new dupe (same skills, life cycle day reset to 1).
    • This would give players a new option enabling life cycles could attract a hardcore play option. Or  folks could  recycle and keep their most efficient dupes, or simply turn it off. The important thing is player choice.
    • Devs could add 'celebration of life', and or have a more comprehensive 'period of mourning' (see death option below)

Provide Death Option(s)

Something more than a headstone. Each dupe could have preferred method of departure, similar to "joy" or "stress reactions"

  • Buried- Current only option.
    • Provide More headstones options, elaborate or simple.
    • Graveyard. Create a special room, (With Décor requirement- dupes who visit can reflect on a previous friend- visited during downtime only
  • Crematory- Dupes can be sent to the crematorium, turned into____? (ie 1 kg ash/charcoal)
  • Shot into space, (for those astronomers, pilots, space enthusiasts and scientists). 
    • a tougher mini quest, but could be a neat objective/achievement
    • a memorial wall for those who earned specific honors.
  • Returned to the Earth - a more natural/spiritual request (ie in a park/reserve).
  • Medical research- taken to new building 'operating table', 'for science'! - maybe give doctors skill ups.

Healthy Eating

  • Food should plays an important role in health. Not just Morale. A Healthy diet, can promote minor buffs (Athletics, Strength, etc), as well as give a permanent boon extending a dupes life cycle.
  • On the other hand, eating mushbars and other unhealthy food, or the same thing day after day, should degrade dupes abilities (reduced science, Doctoring, operating, rocketry)

Shower(s)

  • Buff so it’s more relevant
  • Lower heat
  • Add more décor
  • Add a more substantial morale bonus, (+4) from +3
    • provide a few more skins and sizes (maybe a group shower)

Rads – and a logical rework. ‘It’s not a Tumor’

  • First off, Yes, there should be Rad sickness, but there should be more to it than
  • Untreated, dupes should have their life expectancy reduced, based on rad exposure, as well as exercise and quality of diet (high/low fiber).
  • Tumor (Benign/Malignant) should be a status/condition given to Dupes after several cycles exposure to high rad levels. They first should have a tag like "weird growth" until they get a check up. Again feeding into the benefits of doctors and health
  • Tumors could slowly advance reducing a dupe’s cycle by a %, until time catches up to them, and they die.
  • Tumor should be treated in a new building, operating table, and remove the tumor. This should stop all tumor debuff’s, and possibly reverse some of the damage caused.
  • Iodine Pills should be a prophylactic that reduces Rad assimilation by x% (maybe 30-75%, needs play tested).
  • Gives another recipe for doctors to make other than rad pill
  • Rad pills should stay but take less resource .5 kg coal, or potassium iodide (new recipe).

 

Checkups

  • Doctors should be able to have checkups on dupes during down time, or active time.
  • Only way to diagnose a weird growth to "benign" (ignore) or "malignant rumor" (operate)
  • This would give Doctor dupe a versatile use other than treat dupes who were scalded in hot gases

Exercise

  • Should provide temporary bonuses to athletics’ and strength. When used often, would provide permanent buffs.
  • Many players already incorporate some sort of gym prison to power level athletics, this could add a more reasonable option

Upgradable Vent

  • Upgrade in place a ‘vent’ or ‘high-pressure vent’ to filter out germs
  • Allow insert of new item (HEPA filters) to remove germs, turn polluted oxygen to oxygen.

Emergency Medicine

  • Dupes that died within .5-1 cycle should be able to be ‘revived if brought to an operating table, and AED used (new item below). No penalty to revived dupe
  • Dupes should be able to be brought back to live within 1-2 cycle (with 'dain bramage' debuff), perhaps some penalties...

Skills

  • Skills should have more application. Currently after your 10th skill point, it doesn’t mean much…
  • Add a Morale dump,+1, +2. +3 morale, for say 2, 5, 8 skill point investment.
  • Add an option to invest skill points into a large project, maybe a 'colony wonder', or 'super project'
    • Perhaps these super projects help with some builds that are not new player friendly (petro boiler, sour gas boiler, rocketry, rare resources) 
      • The player should select the project and get some level of assist based on their request

More choice with Demolier

  • Can we have others come, (change stats, compositions)
  • more or less shots to destroy
  • other asteroids targetable

New Elements

·         Charcoal – byproduct of Wood burner

New Items

  • Cloning building
  • Iodine pills
  • Surgical/Operating table: needed for serious wounds, remove tumors
  • HEPA filter- charcoal, plastic, cotton fiber, refined carbon
  • AED- see below
  • Bunk beds
  • Gaming table – seats 4-6, can be used to eat on, or play tabletop games. Either Mess hall, Great Hall or Rec Room
  • Musical instrument(s) add some sound to a room (drums, guitar, bass, keyboard)
  • Treadmill
  • Free weights (1-2 dupes) spotter and exerciser, they switch
  • Pull up bar
  • Exercise bike 
  • Karaoke machine 2-4 dupes to jam out. Needs placed near instruments

Doctor Outfit

  • Provide bonus to doctoring- reduce chance of catching + spreading sickness -95%
  • Provide an animation that they mask up when helping dupes (treating, surgery, checkup, autopsy)

AED

  • New craftable item – requires renewable battery, plastic,  copper.
    • Needs charged after use
  • Used to bring a ‘incapacitated’ dupe back to life with 1 hp.

New Rooms

  • Rename old room called clinic, similar requirements, cut mess table, toilet needs. 12-64. (Bonus provides better treatment for injuries)
  • Hospital allows a much larger footprint to design, 32-120 tiles, (Bonus less likely to spread disease, best treatment for injuries)
  • Isolation ward – a small room with mess hall, bathroom, sleeping area 12 x 64 (place to send dupes who are sick) (Bonus -zero chance to spread disease).
  • Exercise room/Gym -place to place gym equipment (exercise bike, treadmill, free weights, pull up bar), good down time activity
  • Music studio- place for instruments, music and downtime

Mod Incorporation

  • Incorporate Ronivans mods into the game.

Add and incorporate several QOL mods: (sorry if some have already been assimilated)

  • ‘Wounded go to med bay ‘
  • ‘Queue for sinks’
  • ‘Drywall hides pipes’
  • Supply closest
  • Ronivans legacy
  • Bigger Camera Zoom out
  • Build Over plants
  • Show Building ranges
  • True Tiles (texture mod)
  • No Drop (by Ony)
  • Blueprints
  • more Bionics mod

Adjustments

Metal Refinery Lower to 1k energy, produce more heat,

  • or create an upgrade to Metal refinery that is more energy efficient, prettier design

Arcade cabinet

  • Lower to 1k power, building requirement add glass and plastic

Ceiling light

  • rename to light, allow to rotate all directions

Increase Stability

  • Stop having mods break start up
  • Reduce lag
  • Improve game calculations
  • Like 1

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