kyupita Posted October 14, 2025 Share Posted October 14, 2025 I'm in the process of making custom tools currently and trying to extract the files for the axe. I was able to get it working for axe.zip, but it's having issues with swap_axe.zip and I'm not sure what I need to do in order to get it to work Link to comment https://forums.kleientertainment.com/forums/topic/168415-trying-to-use-krane-tools-to-extract-swap_axe/ Share on other sites More sharing options...
FerniFrenito Posted October 17, 2025 Share Posted October 17, 2025 (edited) for some reason the swap animations don't have anim.bin. But if you extract the anim.bin from the normal animations then you can extract the scml. That is: you need to extract the swap_minehat.zip animation, so you extract its atlas and build, next to this you need to extract anim.bin from minehat.zip Edited October 17, 2025 by FerniFrenito 1 Link to comment https://forums.kleientertainment.com/forums/topic/168415-trying-to-use-krane-tools-to-extract-swap_axe/#findComment-1840170 Share on other sites More sharing options...
Rickzzs Posted October 18, 2025 Share Posted October 18, 2025 images can be extracted without anim.bin using this: https://github.com/ZzzzzzzSkyward/DSTmodutils/tree/master/pyscripts But to preview animations, you must also extract player animations. For simplicity download existing character template and see swap_object. You can follow some tutorial to combine builds and anims. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168415-trying-to-use-krane-tools-to-extract-swap_axe/#findComment-1840219 Share on other sites More sharing options...
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