kyupita Posted October 12, 2025 Share Posted October 12, 2025 I'd like for my character to change along with the seasons (except for autumn), but the code I have currently doesn't do anything. It's placed right above common_postinit Also I'm not sure if the "groggy" tag would work either. I plan on making an equipable item that would allow him to move normally during summer as well. Link to comment https://forums.kleientertainment.com/forums/topic/168395-how-to-change-characters-stats-depending-on-the-season/ Share on other sites More sharing options...
Baguettes Posted October 12, 2025 Share Posted October 12, 2025 WatchWorldState season and tying that function into it should work, methinks. Alternatively I would prefer being on Discord to talk about modding so replies are more instantaneous lol 1 Link to comment https://forums.kleientertainment.com/forums/topic/168395-how-to-change-characters-stats-depending-on-the-season/#findComment-1839852 Share on other sites More sharing options...
kyupita Posted October 12, 2025 Author Share Posted October 12, 2025 1 hour ago, Baguettes said: WatchWorldState season and tying that function into it should work, methinks. Alternatively I would prefer being on Discord to talk about modding so replies are more instantaneous lol oo ok! And if you want to add me on Discord, my user's .kyupita (including the period at the start) Link to comment https://forums.kleientertainment.com/forums/topic/168395-how-to-change-characters-stats-depending-on-the-season/#findComment-1839856 Share on other sites More sharing options...
kyupita Posted October 13, 2025 Author Share Posted October 13, 2025 I figured it out and it was actually pretty easy, what I did was: In your character's prefab file above common_postinit local function seasonChange(inst) if TheWorld.state.season == "autumn" then -- Code here elseif TheWorld.state.season == "winter" then -- Code here elseif TheWorld.state.season == "spring" then -- Code here elseif TheWorld.state.season == "autumn" then -- Code here end end And then in master_postinit inst:WatchWorldState("season", seasonChange) NOTE: Make sure to restore your character's default values after the season ends, if you don't the values will carry over to the next season Here's an example of how my code looks: Spoiler -- Above common_postinit local function seasonstatchange(inst) if TheWorld.state.season == "winter" then inst:RemoveTag("groggy") -- Removes groggy tag from summer inst.components.health:SetMaxHealth(TUNING.TOUJI_HEALTH_WINTER) -- Increase health during winter inst.components.sanity:SetMax(TUNING.TOUJI_SANITY_WINTER) -- Increase sanity during winter inst.components.hunger.hungerrate = 1 -- Setting hungerrate to default inst.components.locomotor:SetExternalSpeedMultiplier(inst, "touji_speed_mod", 1.2) -- Increase speed during winter elseif TheWorld.state.season == "spring" then inst.components.health:SetMaxHealth(TUNING.TOUJI_HEALTH) -- Setting maxhealth to default inst.components.sanity:SetMax(TUNING.TOUJI_SANITY) -- Setting maxsanity to default inst:RemoveTag("groggy") -- Removes groggy tag from summer inst.components.hunger.hungerrate = 1.4 -- Increase hungerrate inst.components.locomotor:SetExternalSpeedMultiplier(inst, "touji_speed_mod", 1) -- Increase speed during spring elseif TheWorld.state.season == "summer" then inst.components.health:SetMaxHealth(TUNING.TOUJI_HEALTH) -- Setting maxhealth to default inst.components.sanity:SetMax(TUNING.TOUJI_SANITY) -- Setting maxsanity to default inst:AddTag("groggy") -- Make character groggy during summer inst.components.hunger.hungerrate = 1 -- Setting hungerrate to default inst.components.locomotor:SetExternalSpeedMultiplier(inst, "touji_speed_mod", 0.8) -- Setting speed to default elseif TheWorld.state.season == "autumn" then inst:RemoveTag("groggy") -- Removes groggy tag from summer inst.components.health:SetMaxHealth(TUNING.TOUJI_HEALTH) -- Setting maxhealth to default inst.components.sanity:SetMax(TUNING.TOUJI_SANITY) -- Setting maxsanity to default inst.components.hunger.hungerrate = 1 -- Setting hungerrate to default inst.components.locomotor:SetExternalSpeedMultiplier(inst, "touji_speed_mod", 0.8) -- Setting speed to default end end -- Inside master_postinit inst:WatchWorldState("season", seasonstatchange) Link to comment https://forums.kleientertainment.com/forums/topic/168395-how-to-change-characters-stats-depending-on-the-season/#findComment-1839896 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now