CreatorEXM Posted October 11, 2025 Share Posted October 11, 2025 Currently, all types of Void Masques cannot be ignited by any means when placed on the ground. However, they can still be used as fuel for other facilities. Is this a bug, or was it intentionally designed this way? Additionally, when the Herald of Tenebrau disappears, it leaves behind a large number of Masques scattered across the map. This causes significant lag for long-running games. I believe a solution should be provided to address this situation. Link to comment https://forums.kleientertainment.com/forums/topic/168385-why-is-void-mask-no-longer-flammable/ Share on other sites More sharing options...
Beetrice Posted October 11, 2025 Share Posted October 11, 2025 Just make them break during acid rain imo 1 Link to comment https://forums.kleientertainment.com/forums/topic/168385-why-is-void-mask-no-longer-flammable/#findComment-1839779 Share on other sites More sharing options...
Bumber64 Posted October 12, 2025 Share Posted October 12, 2025 Was it ever flammable? I think you always had to throw it in DFly furnace to get rid of it. Link to comment https://forums.kleientertainment.com/forums/topic/168385-why-is-void-mask-no-longer-flammable/#findComment-1839805 Share on other sites More sharing options...
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