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Looks like I'll be around for a while, I don't know why it's being read as "a nil value" even after deleting and writing it over and over again and still the same result. What I am trying to do right now it´s just like this video https://www.youtube.com/watch?v=TWWhW3dpylk&list=LL but in my case instead of a pou is a makeup palette. Do you see any mistakes in my components that make it to be a nil value?

 

image.png.49cecfaf4eda0c7e5deb99ead842a7b2.png

makeup.zip

6 hours ago, SakuraLuvoir said:

Looks like I'll be around for a while, I don't know why it's being read as "a nil value" even after deleting and writing it over and over again and still the same result. What I am trying to do right now it´s just like this video https://www.youtube.com/watch?v=TWWhW3dpylk&list=LL but in my case instead of a pou is a makeup palette. Do you see any mistakes in my components that make it to be a nil value?

 

image.png.49cecfaf4eda0c7e5deb99ead842a7b2.png

makeup.zip 27.05 kB · 0 downloads

The mod you’re making is not a client-only mod, so you should change all_clients_require_mod.
Also, I don’t see wilson_client — it might work in a testing environment without caves, but when uploading to the Workshop, you should include it.

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