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Hi! I'm wondering about two specific things.

How would I go about finding the full list of player animations that a player can do? Or checking what animation is playing during certain actions.

And also, I've been using a line of code that says inst:ListenForEvent to check for things like Attacking, Getting Attacked, or Equipping items. Is there a way to find a full list of events that it can listen for.

Thank you for any help.

I think not and i don't know if you can show a list or something with code because the thing that handles animations isn't a Lua table.

My method is to search for :PlayAnimation(" on GitHub repo with the source code because that shows me every part of code that uses this function, same thing with the events, just search :PushEvent(".

Another method to know what animation is playing at the moment is set a generic build without animations, the log will say something like "animation animation_name not found in bank bank_name". This method only works if you know how to replicate the animation you want

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