PocketPossum Posted October 9, 2025 Share Posted October 9, 2025 Hi! I'm wondering about two specific things. How would I go about finding the full list of player animations that a player can do? Or checking what animation is playing during certain actions. And also, I've been using a line of code that says inst:ListenForEvent to check for things like Attacking, Getting Attacked, or Equipping items. Is there a way to find a full list of events that it can listen for. Thank you for any help. Link to comment https://forums.kleientertainment.com/forums/topic/168367-how-do-i-find-a-full-list-of-player-animations-and-listenable-events/ Share on other sites More sharing options...
FerniFrenito Posted October 12, 2025 Share Posted October 12, 2025 I think not and i don't know if you can show a list or something with code because the thing that handles animations isn't a Lua table. My method is to search for :PlayAnimation(" on GitHub repo with the source code because that shows me every part of code that uses this function, same thing with the events, just search :PushEvent(". Another method to know what animation is playing at the moment is set a generic build without animations, the log will say something like "animation animation_name not found in bank bank_name". This method only works if you know how to replicate the animation you want Link to comment https://forums.kleientertainment.com/forums/topic/168367-how-do-i-find-a-full-list-of-player-animations-and-listenable-events/#findComment-1839861 Share on other sites More sharing options...
Rickzzs Posted October 13, 2025 Share Posted October 13, 2025 1. Collect player animations. See character template, or a tutorial in tutorial section about how to extract and merge animations. 2. Search ListenForEvent. Link to comment https://forums.kleientertainment.com/forums/topic/168367-how-do-i-find-a-full-list-of-player-animations-and-listenable-events/#findComment-1839894 Share on other sites More sharing options...
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