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Changes

  • Added art to the waterfall top in the Sanctum.

 

Bug Fixes

  • Prefab densities for retrofitted Lunar Islands, Lunar Grotto, and Fumarole biomes will now properly be populated.
    • This means world regrowth will properly work within these areas.
    • This fix has also been applied onto already existing retrofits of these areas.
  • Fixed Abigail's flower missing its inventory images for the Swashbuckler skin.
  • Fixed Wormwood's Survivor skin missing various leaves.
  • Fixed some grey art popping through some Primal skins.
  • Fixed Wendy's Swashbuckler head skin having a black skirt.
  • Fixed Wendy's Read's Rags missing the bracelets.
  • Fixed a crash for when mods remove the Chasm in the Sanctum.
  • Fixed being unable to place bridges in the Lunar Grotto retrofit and certain parts of the Lunar Grotto.
  • Fixed Wandering Trader appearing right next to the first player in the world at the Florid Postern.
  • Fixed bug with Terramites becoming invisible when reskinned while floating on water.
  • Fixed bug with Shadow Creatures and Gestalts causing pillars to collapse in the Sanctum puzzle room.

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  • Like 24
  • Big Ups 2
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https://forums.kleientertainment.com/forums/topic/168085-game-update-691071/
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7 hours ago, _mylilsunshine_ said:

thanks V2C and the team

this bug will have to wait a few more days for either klei or the gem core team to work on it, for now i'll do something productive 

Why not just turn off the mod until it's fixed? If your world is already generated, you can just disable it for now. I did it and my old save started working properly. 

oh gosh i soft-locked my world because of underground ocean i suppose.
even without mods it cannot start server.

and i do not know why but i cannot weave items: it tells "failed to contact Klei Servers. Please try again."

Edited by Kondr_
42 minutes ago, Kondr_ said:

oh gosh i soft-locked my world because of underground ocean i suppose.
even without mods it cannot start server.

and i do not know why but i cannot weave items: it tells "failed to contact Klei Servers. Please try again."

the weaving issue is caused by mods.

  • Like 2
1 hour ago, Lovens said:

Why not just turn off the mod until it's fixed? If your world is already generated, you can just disable it for now. I did it and my old save started working properly. 

another mod which affects world gen is dependent on gem core so i can't easily disable it, and i don't know the consequences of reenabling both mods. also, i could afford to not play until it's fixed

 

37 minutes ago, gaymime said:

the weaving issue is caused by mods.

yeah i have also been having issues with (un)weaving and creating worlds, probably something to do with things that access klei's api like [api] modded skin and such

  • Like 2
2 hours ago, _mylilsunshine_ said:

another mod which affects world gen is dependent on gem core so i can't easily disable it, and i don't know the consequences of reenabling both mods. also, i could afford to not play until it's fixed

 

yeah i have also been having issues with (un)weaving and creating worlds, probably something to do with things that access klei's api like [api] modded skin and such

What mod is affected by API Gem Core that you would still need after the world map is generated? I was under the impression that once you created the map, all the mods designed to help worldgen can be just turned off since they don't do anything past the first launch of the world. 

2 hours ago, Lovens said:

What mod is affected by API Gem Core that you would still need after the world map is generated? I was under the impression that once you created the map, all the mods designed to help worldgen can be just turned off since they don't do anything past the first launch of the world. 

it's feast and famine. i just tend to assume the worst case to not corrupt my world. 

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