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Hi. My problem is that my mod receives a target animal's table (a buffalo, for example), but I need to modify its loot component to add a loot bonus. On the client, the animal doesn't have that component; it only has it on the server. How can I identify the animal on the server? I've tried using the GUID or the table ID, but it's not the same on both sides. I think one solution is to get the world position and look it up on the server with FindEntities, but that doesn't seem like a good solution. Is there any other way?

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