Amin Mohebbi Posted September 5, 2025 Share Posted September 5, 2025 Hello, I’m working on adding Persian (Farsi) language support to Mark of the Ninja Remastered. The game uses a custom engine with fonts stored as .fnt (bitmap font descriptor) and .tex (texture atlas). I’ve already tried extracting and editing the files, but I ran into these problems: 1. The engine doesn’t support RTL (right-to-left) text or Arabic script shaping. 2. I couldn’t find a proper tool to generate .fnt + .tex fonts that are 100% compatible with this engine. 3. Even when I managed to replace some characters, the game only shows them left-to-right and disconnected. What I need is a tool or workflow that lets me: Create or edit bitmap fonts for the game (.fnt + .tex). Replace existing font textures with a new one containing Persian characters. Ensure the files are repackaged correctly so the engine can load them. If anyone has experience with Klei Tools or other converters for .tex/.fnt files, I would really appreciate detailed guidance. My goal is simply to add a working Persian font, even if RTL shaping is limited. Thank you in advance for any help or advice! Link to comment https://forums.kleientertainment.com/forums/topic/167835-mark-of-the-ninja-tools/ Share on other sites More sharing options...
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