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Hello,

I’m working on adding Persian (Farsi) language support to Mark of the Ninja Remastered. The game uses a custom engine with fonts stored as .fnt (bitmap font descriptor) and .tex (texture atlas).

I’ve already tried extracting and editing the files, but I ran into these problems:

1. The engine doesn’t support RTL (right-to-left) text or Arabic script shaping.


2. I couldn’t find a proper tool to generate .fnt + .tex fonts that are 100% compatible with this engine.


3. Even when I managed to replace some characters, the game only shows them left-to-right and disconnected.

What I need is a tool or workflow that lets me:

Create or edit bitmap fonts for the game (.fnt + .tex).

Replace existing font textures with a new one containing Persian characters.

Ensure the files are repackaged correctly so the engine can load them.


If anyone has experience with Klei Tools or other converters for .tex/.fnt files, I would really appreciate detailed guidance. My goal is simply to add a working Persian font, even if RTL shaping is limited.

Thank you in advance for any help or advice!

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https://forums.kleientertainment.com/forums/topic/167835-mark-of-the-ninja-tools/
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