amazingGob Posted August 27, 2025 Share Posted August 27, 2025 I'm working on a hat where i want it to render behind the face, so what i did was putting this code in the OnEquip function owner.AnimState:SetMultiSymbolExchange("face", "swap_hat") which works how i want it to. But if i load into the game while it was already equipped, the hat will be back in front of the face layer. it can easily be fixed by re-equipping it but i wonder if theres a way to fix it for good? Link to comment https://forums.kleientertainment.com/forums/topic/167726-issue-with-setmultisymbolexchange-and-reentering-the-game/ Share on other sites More sharing options...
FerniFrenito Posted August 29, 2025 Share Posted August 29, 2025 from what I've seen, the game runs your OnEquip function when the world loads if you have a hat or something similar, so anyway it is always re-equipped. You can put that line of code in your OnEquip function. I don't know if when you say On 8/27/2025 at 5:00 AM, amazingGob said: it can easily be fixed by re-equipping it but i wonder if theres a way to fix it for good? you are referring to the same thing I said. Link to comment https://forums.kleientertainment.com/forums/topic/167726-issue-with-setmultisymbolexchange-and-reentering-the-game/#findComment-1833267 Share on other sites More sharing options...
amazingGob Posted August 29, 2025 Author Share Posted August 29, 2025 49 minutes ago, FerniFrenito said: from what I've seen, the game runs your OnEquip function when the world loads if you have a hat or something similar, so anyway it is always re-equipped. You can put that line of code in your OnEquip function. I don't know if when you say you are referring to the same thing I said. it's already in the OnEquip tho Link to comment https://forums.kleientertainment.com/forums/topic/167726-issue-with-setmultisymbolexchange-and-reentering-the-game/#findComment-1833274 Share on other sites More sharing options...
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