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This would save button fatigue during long journeys in the later stages of the game.

I really like the fact that the game has just added its own grid. Finally, I can enjoy the pure joy of gaming.

Given this development, would the game developers consider adding a time-saving travel method in the future? My personal suggestion is that players should only be able to navigate through areas they have already explored.

However, if players click on a wormhole to explore an area they have already visited, my idea is that they should simply move in that direction rather than explore unknown routes on the map.

If developers feel this feature is too powerful, they could introduce a later-obtainable artifact item that allows pathfinding when carried. For example, when obtaining the blueprint for the Stellar Probe, add an additional blueprint to craft the pathfinding item.

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