hyouriku Posted August 9, 2025 Share Posted August 9, 2025 So, Wortox has a very cool Skill Tree design. But in my opinion, there is a small piece missing: Balancing the scales perfectly. A player is rewarded for putting 3 Skill Points (or 2 when choosing an affinity) more on either side of the scale for a bonus perk being activated. Being not that invested in either side doesn't provide a special benefit - and I think that's perfectly fine. But what if someone balances the scales out exactly in the middle? This could be rewarded as well. And if it's too easy to start with 0 skill points and immediately receive such a bonus, there could be a requirement to having at least X Skill points spent on the whole tree. It would give a cool flavor for people who want to keep a perfect balance between their nice and naughty sides. As for the perks effect, I haven't thought of anything specific yet, but I could soon provide a few ideas if there is enough curiosity for that. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167501-wortox-slight-skill-tree-adjustment-suggestion-balanced-scales/ Share on other sites More sharing options...
Dr.Webber Posted August 10, 2025 Share Posted August 10, 2025 On 8/9/2025 at 10:03 AM, hyouriku said: So, Wortox has a very cool Skill Tree design. But in my opinion, there is a small piece missing: Balancing the scales perfectly. A player is rewarded for putting 3 Skill Points (or 2 when choosing an affinity) more on either side of the scale for a bonus perk being activated. Being not that invested in either side doesn't provide a special benefit - and I think that's perfectly fine. But what if someone balances the scales out exactly in the middle? This could be rewarded as well. And if it's too easy to start with 0 skill points and immediately receive such a bonus, there could be a requirement to having at least X Skill points spent on the whole tree. It would give a cool flavor for people who want to keep a perfect balance between their nice and naughty sides. As for the perks effect, I haven't thought of anything specific yet, but I could soon provide a few ideas if there is enough curiosity for that. I’m curious Link to comment https://forums.kleientertainment.com/forums/topic/167501-wortox-slight-skill-tree-adjustment-suggestion-balanced-scales/#findComment-1831427 Share on other sites More sharing options...
hyouriku Posted August 18, 2025 Author Share Posted August 18, 2025 On 8/11/2025 at 1:43 AM, Dr.Webber said: I’m curious Interesting, I didn't see a new post when I checked a few days ago. There are various possibilities for buffs. I think of either combining some nice/naughty effects together or adding something completely different. Beneath, I share a few of those I had, with them becoming increasingly stronger. I do not mean for Wortox to become insanely OP, I am just sharing stuff that randomly crossed my mind. Maybe it inspires someone for a different, great idea. 1st idea (passive): Wortox is in a balanced state, and this can be felt by others, too. He won't be seen as a monster anymore (neutral to pigs, for example) He will be seen as a bigger threat (enemies build faster aggro towards Wortox) Eating a soul terrifies weaker enemies, moving back by 1-3 tiles (doesn't work on bosses and soulless enemies) 2nd idea (passive/active): Accepting both of his sides, Wortox is able to shift between being naughty or nice freely. Eating/Releasing Souls 3 times in a row changes his attitude towards nice/naughty. (3x eating or 3x releasing without doing the other in between) Benefits the player from either the naughty or nice scale. Wortox can practically change the scale towards either side he pleases. 3rd idea (active): Seeing the Souls worth, Wortox is able to use his captured souls more effectively. Souls released by Wortox by squeezing a Twintailed Heart (Lifebringer III) [will do now either one of those, not all together] now create an explosive healing wave, damaging enemies as well as healing nearby allies. now form a stronger Soul Decoy. The Soul Decoy follows Wortox, imitating his (non soul-using) doings. It attacks the same target for low damage. It helps with chopping/mining/harvesting close to Wortox. The decoy lasts for a limited time Only X stronger Soul Decoys will be there at the same time Souls escaping Wortox' Soul Jar (when Wortox isn't holding it) will now heal nearby allies 1 Link to comment https://forums.kleientertainment.com/forums/topic/167501-wortox-slight-skill-tree-adjustment-suggestion-balanced-scales/#findComment-1832152 Share on other sites More sharing options...
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