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Hi, im making my first custom character. This character doesn't have hair as the hair sprite, rather ears. I want to be able to seamlessly connect the color from the headbase to the ears. In spriter it is a seamless connection, but in-game, you can notice a faint line.

Here are some pictures for reference:

 

image.png.b792af723ed8462a1bf1aadd5e081b6e.png <- Hair

image.png.dac50d6f054bcd72857f4bae9bc65379.png <- Head

 

In spriter, it looks fine: image.png.521465887534110b8fe5b4f28bd42010.png

 

In-game, there is an ugly grain!!!image.png.ebd59acb345dc7bde14d4cc11c14f7d7.png

 

So my question is, how do I get rid of it? Best case scenario, I can get the ears to bounce individually from the head, but if not, I know I can just stick the ears with the head sprite.

 

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