noodle run Posted July 27, 2025 Share Posted July 27, 2025 private void Refresh() { if (Heater != null && PButtons.Count > 0) { int Dir = 1;// Heater.GetDirection(); for (int i = 0; i < 8; i++) { UnityEngine.UI.Image component = buttonObjects[i].transform.Find("Image").GetComponent<UnityEngine.UI.Image>(); component.color = Color.white; if (i == Dir) { component.enabled = true; component.sprite = arrowSprite_act[i]; Debug.Log("act:" + buttonObjects[i].name + ", sprite :" + component.sprite.ToString()); } else { component.enabled = false; component.sprite = arrowSprite_inact[i]; Debug.Log("in_act:" + buttonObjects[i].name + ", sprite :" + component.sprite.ToString()); } } } } //........... arrowSprite_act.Add( Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f))); byte[] imageBytes_inact = File.ReadAllBytes(imagePath + @"\assets\" + directions[i] + "_INACT.png"); Texture2D tex_inact = new Texture2D(2, 2); tex_inact.LoadImage(imageBytes_inact); arrowSprite_inact.Add(Sprite.Create(tex_inact, new Rect(0, 0, tex_inact.width, tex_inact.height), new Vector2(0.5f, 0.5f))); PButtons.Add(new PButton("DirectionButton" + i.ToString()) { ToolTip = "Select direction " + directions[i], Margin = new RectOffset(5, 15, 5, 15), Color = mColor, Sprite = arrowSprite_inact[i], } ); PButtons[i].OnClick = OnButtonClick; panel.AddChild(PButtons[i], new GridComponentSpec(rows[i], columns[i])); buttonObjects.Add(PButtons[i].Build()); //.......... private void OnButtonClick(GameObject target) { if (Heater != null) { Heater.SetDirection(0); Refresh(); } } When I click the button, the button image does not change as expected. Link to comment https://forums.kleientertainment.com/forums/topic/167245-why-cant-i-change-the-button-image/ Share on other sites More sharing options...
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