Kalmado Posted July 25, 2025 Share Posted July 25, 2025 Mods or commands, I like it to be 50% or maybe more Link to comment https://forums.kleientertainment.com/forums/topic/167209-is-there-a-way-to-increase-the-damage-taken-much-more-than-the-35-on-settings/ Share on other sites More sharing options...
Haruhi Kawaii Posted July 27, 2025 Share Posted July 27, 2025 On 7/26/2025 at 6:48 AM, Kalmado said: Mods or commands, I like it to be 50% or maybe more You can use this code in the console, but when a player goes into the cave or reconnects, it will stop affecting that player. Also, 1.5 might not be exactly 50%; I’ve noticed that players have a default damage resistance factor, but I’m not sure how much it is (or I could be mistaken). for k, v in pairs(AllPlayers) do v.components.combat.externaldamagetakenmultipliers:SetModifier(v, 1.5, "extdamage") end Use this code for a mod by simply placing it into modmain.lua AddPlayerPostInit(function(inst) if not TheWorld.ismastersim then return inst end inst.components.combat.externaldamagetakenmultipliers:SetModifier(inst, 1.5, "extdamage") end) I remember there's something similar in the health component too, but I'm not sure how these two types of damage resistance actually work. I just recall that one takes effect before armor reduces damage, and the other takes effect after armor mitigation. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167209-is-there-a-way-to-increase-the-damage-taken-much-more-than-the-35-on-settings/#findComment-1829063 Share on other sites More sharing options...
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