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This issue has been raised before, but there was no response!

https://forums.kleientertainment.com/forums/topic/165286-connection-through-proxy/


I also have a well-functioning cluster configuration and would like to integrate my services through a public reverse proxy, then connect to my home network via a tunnel. The setup works as expected, but only when I use `c_connect("xxx.xxx.xxx.xxx")` to connect to the server, allowing me to play with very low latency. However, if I need to switch worlds, such as going underground, it reverts to a P2P connection with extremely high latency instead of using the IP I specified for a direct connection!

Moreover, when not using the `c_connect` command, connections to my server found in the server list also use P2P, resulting in abnormally high latency.

How should I define or announce the direct connection IP for my server?

The community currently has a preliminary solution, but this solution is only applicable to optimizing direct connection paths when using the c_connect command to connect to servers. An official solution is not yet available. https://steamcommunity.com/sharedfiles/filedetails/?id=3487026153

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