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Finally Klei will give us additional trap for base defending - thank you!

I can suggest some stuff for it: 1) electric rods wired together in order for eletrcitiy to logicly pass between 2) eletrcic fence stun logicly damaging entities (players included) but forcing only living mob entities to run away (and not working on some kind of undead creatures like moon hounds and etc) 3) fence to require power (for example from  some sort of accumulator or crystal which will be connected to electric fence) to prevent infinity fence spamming! 4) some sort of wire tool which will iinterract with all kind of eletrcic stuff in game (and maybe with stuff in future)! 5) some eletric sentry turret powered by eletrcitiy??

Edited by GreenCactus
1 hour ago, GreenCactus said:

Finally Klei will give us additional trap for base defending - thank you!

I can suggest some stuff for it: 1) electric rods wired together in order for eletrcitiy to logicly pass between 2) eletrcic fence stun logicly damaging entities (players included) but forcing only living mob entities to run away (and not working on some kind of undead creatures like moon hounds and etc) 3) fence to require power (for example from  some sort of accumulator or crystal which will be connected to electric fence) to prevent infinity fence spamming! 4) some sort of wire tool which will iinterract with all kind of eletrcic stuff in game (and maybe with stuff in future)! 5) some eletric sentry turret powered by eletrcitiy??

correction for number two, 2) electric fence stun damages all kind of entities (player included) but doesnt make them run away and instead their movement gets sloved down when passing through fence!

Edited by GreenCactus
2 hours ago, GreenCactus said:

correction for number two, 2) electric fence stun damages all kind of entities (player included) but doesnt make them run away and instead their movement gets sloved down when passing through fence!

also suggestion number one is actually useless so forget about it

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