Jakepeng99 Posted July 20, 2025 Share Posted July 20, 2025 I have taken the criticism to make my posts less spammy so I will put them into one. Here is my ideas for improving electric mechanics: Improved Arcing in Water Electricity now has a much higher arc range in water, being able to arc for longer distances. Electricity can not Arc through Scrap Walls Clockworks can be Overloaded This is balanced to be more niche, but zapping clockworks enough (like 12 times) will put them in a forced shut down sleep that they can not wake up in for around 10 seconds, making it basically a guaranteed kill. I also have an idea for a weapon: Tail of the Thunder Cats: A sidegrade to the tail of 3 cats (but it’s better cus that weapon sucks so much) It gives mobs painful electric shocks, being able to more consistently scare them away with fear instead of just neutralising them. Only the snaps will cause fear, which happens every 5 continuous attacks since it has to charge up static. it is crafted with 4 carpet turfs, 1 volt goat horn, and 3 cat coon tails with 200 durability. Can’t fear giants and mini giants, but can fear bearger. 6 Link to comment https://forums.kleientertainment.com/forums/topic/167099-electric-logical-buffs-and-ideas/ Share on other sites More sharing options...
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