SilverSpoon Posted July 20, 2025 Share Posted July 20, 2025 (edited) Edit: @Cassielu provided better findings, Thank you. Based on my testing, the newly added electric shock is inconsistent. At present, players have the following types of “Electric attacks” at their disposal, but each one operates under its own set of rules. This is probably why there is some confusion among us now. I'm not sure if this is a bug or a feature, but I thought I'd share it. Morning Star, Electric Dart, (Charged)Elding Spear's Dash Attack, Shockscrap Shots It will always shock or ignite the target, whether it is wet or not. (Charged)Elding Spear's Normal Attack It will shock or ignite the target only wet. Volt Goat Chaud-Froid, Electrification Circuit It will not shock or ignite the target, whether it is wet or not. Edited July 20, 2025 by SilverSpoon 10 Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/ Share on other sites More sharing options...
Edible Coal Posted July 20, 2025 Share Posted July 20, 2025 yeah.... this is annoying i hope they fix it soon 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/#findComment-1827728 Share on other sites More sharing options...
Blue Tangerine Posted July 20, 2025 Share Posted July 20, 2025 Excellent testing,thank you! 1 Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/#findComment-1827730 Share on other sites More sharing options...
IAmAFurrz Posted July 20, 2025 Share Posted July 20, 2025 tbh id like elding spear and volt goat jelly to not cause electrocution (elding spear's dash attack being a strong attack causing it does make sense) since those are basically passives and doesnt allow for canceling boss attacks or delaying bosses' special attacks if electrocution didnt spread to other players, shockscrap doing stun would at least give walter some ability to help melee teammates to mitigate some damage and can work as a safe stun to save someone (for example being stunlocked by armored bearger against an edge) 1 Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/#findComment-1827734 Share on other sites More sharing options...
SilverSpoon Posted July 20, 2025 Author Share Posted July 20, 2025 (edited) 1 hour ago, IAmAFurrz said: tbh id like elding spear and volt goat jelly to not cause electrocution (elding spear's dash attack being a strong attack causing it does make sense) since those are basically passives and doesnt allow for canceling boss attacks or delaying bosses' special attacks if electrocution didnt spread to other players, shockscrap doing stun would at least give walter some ability to help melee teammates to mitigate some damage and can work as a safe stun to save someone (for example being stunlocked by armored bearger against an edge) I could agree that separating "electrocution electricity" and "non-electrocution electricity" for game balance. But if that’s the case, it is necessary to clarify which is electrocution electricity. For example, could it be an effect like a lightning strike what familiar to DST players as the classic kind of electrocution electricity? In this way, also players will be able to understand in advance the danger that it cause fire to Plant Mobs. Edited July 20, 2025 by SilverSpoon Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/#findComment-1827742 Share on other sites More sharing options...
Popian Posted July 20, 2025 Share Posted July 20, 2025 I think a good way to have the fires from a weapon is to have a threshold (~500 total electrified damage) to start controlled fires followed by one (~700 total electrified damage) to turn that into a regular one. Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/#findComment-1827744 Share on other sites More sharing options...
Cassielu Posted July 20, 2025 Share Posted July 20, 2025 Worser is compared with other electrical damage, the differences among these weapons are relatively small and follow certain patterns... 28 minutes ago, Cassielu said: I did some simple tidying up. The following table showing all the "electricity damage" and their effects in current build. That was a disaster, it really need a unification. 5 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/#findComment-1827757 Share on other sites More sharing options...
SilverSpoon Posted July 20, 2025 Author Share Posted July 20, 2025 1 hour ago, Cassielu said: Worser is compared with other electrical damage, the differences among these weapons are relatively small and follow certain patterns... 1 hour ago, Cassielu said: I did some simple tidying up. The following table showing all the "electricity damage" and their effects in current build. That was a disaster, it really need a unification. Expand Thank you for the additional investigation and for putting together those charts, Cloudmate. Who can really read DST’s code like you are truly invaluable. As for this whole electric shock mess… all I can say is, Oh No. Link to comment https://forums.kleientertainment.com/forums/topic/167096-the-new-electric-shock-mechanic-by-player-is-even-less-consistent-than-the-previous-electric/#findComment-1827768 Share on other sites More sharing options...
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