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First of all, I apologize if my question is unprofessional or unclear.
My goal is to create a small, lightweight mod for casual use with friends.
I can’t code—I’m piecing things together by copying snippets from the forum, other community mods, and the official scripts.

Even though I’m trying to keep everything simple and rely on existing code, problems keep popping up and I have no idea why.
Sometimes the game stops loading altogether, so I don’t even get an error log to work with.

 

Below are the issues I’m most desperate to solve. If anyone can help, I would greatly appreciate it—thank you in advance!

1. Why is the Korean font broken in this mod only, while all other mods display fine?
(I’m already using the standard Korean client/server font mods.)

2.Could there be anything in my code that would corrupt the encoding during the build process?

P.S.
- The prefab named laru you’ll see in the code is another custom character from a separate mod.

- This isn’t important, but the character art is not finalized yet! Still, if you have any feedback on the visuals, feel free to share it.

 

- Example of the garbled Korean text

koreantextproblemex.png.818d7bc5335c769c2a897a5f293ca471.png

Azuria.zip

The issue with broken Korean text (Question #1) has been resolved by re-saving the affected files in UTF-8 without BOM!

My main concern now is whether there are still problems in my code itself. I'm currently trying to investigate it on my own, but I'm not confident since I don’t have much experience.

If anyone has the time or willingness to take a quick look at my mod or code, I would be very grateful for any advice or suggestions. Thank you so much!

On 7/6/2025 at 3:03 PM, nyoya said:

The issue with broken Korean text (Question #1) has been resolved by re-saving the affected files in UTF-8 without BOM!

My main concern now is whether there are still problems in my code itself. I'm currently trying to investigate it on my own, but I'm not confident since I don’t have much experience.

If anyone has the time or willingness to take a quick look at my mod or code, I would be very grateful for any advice or suggestions. Thank you so much!

I noticed that some of the .scml files you created still contain references to folders that once existed. For example, swap_azuria_dreameater is missing flamespear. Although flamespear used to exist, you've now deleted it, which prevents the .scml files from being compiled into .zip files. I suggest recreating the affected .scml files.

There are also some other issues in the prefab files. Specifically, they lack code sections that mark content as server side. When you add caves or when someone joins your world, it may cause their game to crash because most components exist only on the server side, not on the client. Currently, this might not be the direct cause of crashes if you're developing your mod in a world without caves.

Thank you so much for taking the time to reply to such a rough question!
After a lot of head-scratching with ChatGPT, I finally managed to get things working somehow.
Some problems were just impossible to solve, so I ended up removing them, but the upload was successful in the end.
I'd love to keep updating it moving forward!

https://steamcommunity.com/sharedfiles/filedetails/?id=3520023946

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