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Yeah, it certainly needs some work. I'm not a fan that the ground stays forever. Klei is like, nearly at a reasonable boss, but needs to dial the attack back a bit. 

I think the tile attack should have a range instead of just infinite corruption in whatever direction it was facing. Maybe like 3-4 tiles forward in a cone? Enough that it still makes you think about where to make the Scion place the death tiles, but not enough a single mistake kills everyone in the arena.

It's a hard line to balance without making it too easy, but currently it's far too much.

  • Like 3
29 minutes ago, BB Marioni said:

image.png.7670ef972ddf221109d85e4244783df4.pngCelestial Scion in multiplayer is just... 

It's diffiult to control where it faces as it keeps changing target, and the aOE DOT ground is unlimited?

I quite honestly think the strat is for everyone to die in order to let the tiles decay.

42 minutes ago, Ridley said:

How about it marks a player for death and ignores the rest, occasionally switching the mark once it's double creep spreading attack goes on cooldown? When Wagstaff shows up, it can switch the mark to him.

It's nice to have mark switch based on attack or distance, and it's also nice when it Scion tend to mark players with high sanity percentages as Gestalts.

And finally, having it direct mark toward Wagstaff is a really cool detail.

  • Like 2
3 minutes ago, AveHortor said:

No? Unless they changed it recently. 
It didn't self heal during the beta when I fought it with other people.

Yea, heals all the way back up to full instantly when it loses aggro. Not even everyone dead. Had a friend trying to get the last 2k health, and just suddenly *pop* Scion had all the health back even with him in the arena. 

  • Sad Dupe 1
2 minutes ago, Radicaljoe said:

Yea, heals all the way back up to full instantly when it loses aggro. Not even everyone dead. Had a friend trying to get the last 2k health, and just suddenly *pop* Scion had all the health back even with him in the arena. 

Oh, well that's pretty bad design then.

  • Like 2
6 minutes ago, BB Marioni said:

I think there should be a limit such that the previous aoe ground DOT will disappear whenever the boss casts a ne one. Or, give each aoe a time limit, like 20 seconds then it would disappear.

20 seconds is too little

Ground mechanic is fine. If you patched it, this boss fight will be boring af. Those who can’t do it solo got serious skill issues, imagine asking klei making this fight easier just because few ppl can’t do it.

The problem is the aggro switching.

This fight is undoable when there’s single noob in it.

The whole fight can be ruined just by noobs running randomly while Scion is doing ground attack targeting them.

This can be fixed just by making scion locking the target who deals most damage. So we can control who the slam will target to.

Or yah make the player who got its aggro glow or something, so that guy can prepare. And also make it switch aggro after slam attack, not like dashing to player A twice, then slam at player B

 

Edited by kevindaze
  • Like 1
  • Sanity 1
3 hours ago, kevindaze said:

This can be fixed just by making scion locking the target who deals most damage. So we can control who the slam will target to.

Or yah make the player who got its aggro glow or something, so that guy can prepare. And also make it switch aggro after slam attack, not like dashing to player A twice, then slam at player B

I was thinking the Scion should aim its slam at whoever has the highest enlightenment. So everybody would have to keep their enlightenment low except for one person whose job is to redirect the slams.

  • Like 2
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