oregu Posted July 12, 2025 Share Posted July 12, 2025 On 6/29/2025 at 1:38 PM, -Variant said: No, not really. Health bars take me -so- out of the game. What I do want is for more bosses to be like Toadstool, AG, and Crab King, where they visually and seamlessly show the changes to their health/defense. AG and CK change visually the lower their health gets, with AG starting to bleed, and CK's castle falling apart. Toadstool is a fun example I don't think many people notice, where all of the mushrooms on its back actually get larger and more bladed and spread out the more damage reduction its accumulated. More 'immersive' tells are what I want! I've had this thought a lot. Thank you for saying it first. I like it when bosses look "beat up" as youre beating them up. And then its even more satisfying when they have another even more "beat up" look when theyre almost defeated. xD On 6/29/2025 at 5:16 PM, Nikki Darks said: I can smell the sweat in this reply section. "Healthbars make bosses easier." Okay and? They don't drastically change anything, and the clarity is nice to have. Relax. And then.... even bigger sweats (like me) will say it healthbars don't make it easier if you simply count the hits it takes to kill the enemy with the weapon you have (or estimate damage taken from a group correctly). 1 Link to comment https://forums.kleientertainment.com/forums/topic/166763-should-klei-add-boss-hp-bar/page/5/#findComment-1826555 Share on other sites More sharing options...
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