_Yue_Yue_ Posted June 28, 2025 Share Posted June 28, 2025 local old_fn = {} local list = { RoadManager = { SetStripEffect = function(self, v, file, ...) return old_fn.RoadManager.SetStripEffect(self, v, resolvefilepath_soft(file) or file, ...) end }, PostProcessor = { AddPostProcessEffect = function(self, file, ...) return old_fn.PostProcessor.AddPostProcessEffect(self, resolvefilepath_soft(file) or file, ...) end, }, ImageWidget = { SetEffect = function(self, file, ...) return old_fn.ImageWidget.SetEffect(self, resolvefilepath_soft(file) or file, ...) end }, WaveComponent = { SetWaveEffect = function(self, file, ...) return old_fn.WaveComponent.SetWaveEffect(self, resolvefilepath_soft(file) or file, ...) end }, AnimState = { SetBloomEffectHandle = function(self, file, ...) return old_fn.AnimState.SetBloomEffectHandle(self, resolvefilepath_soft(file) or file, ...) end, SetDefaultEffectHandle = function(self, file, ...) return old_fn.AnimState.SetDefaultEffectHandle(self, resolvefilepath_soft(file) or file, ...) end }, VFXEffect = { SetRenderResources = function(self, i, texture, file, ...) return old_fn.VFXEffect.SetRenderResources(self, i, texture, resolvefilepath_soft(file) or file, ...) end }, MiniMap = { SetEffects = function(self, file, file2, ...) return old_fn.MiniMap.SetEffects(self, resolvefilepath_soft(file) or file, resolvefilepath_soft(file2) or file2, ...) end }, } Link to comment https://forums.kleientertainment.com/forums/topic/166742-hope-to-add-mod-to-replace-shader/ Share on other sites More sharing options...
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