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local old_fn = {}
local list = {
    RoadManager = {
        SetStripEffect = function(self, v, file, ...)
            return old_fn.RoadManager.SetStripEffect(self, v, resolvefilepath_soft(file) or file, ...)
        end
    },
    PostProcessor = {
        AddPostProcessEffect = function(self, file, ...)
            return old_fn.PostProcessor.AddPostProcessEffect(self, resolvefilepath_soft(file) or file, ...)
        end,
    },
    ImageWidget = {
        SetEffect = function(self, file, ...)
            return old_fn.ImageWidget.SetEffect(self, resolvefilepath_soft(file) or file, ...)
        end
    },
    WaveComponent = {
        SetWaveEffect = function(self, file, ...)
            return old_fn.WaveComponent.SetWaveEffect(self, resolvefilepath_soft(file) or file, ...)
        end
    },
    AnimState = {
        SetBloomEffectHandle = function(self, file, ...)
            return old_fn.AnimState.SetBloomEffectHandle(self, resolvefilepath_soft(file) or file, ...)
        end,
        SetDefaultEffectHandle = function(self, file, ...)
            return old_fn.AnimState.SetDefaultEffectHandle(self, resolvefilepath_soft(file) or file, ...)
        end
    },
    VFXEffect = {
        SetRenderResources = function(self, i, texture, file, ...)
            return old_fn.VFXEffect.SetRenderResources(self, i, texture, resolvefilepath_soft(file) or file, ...)
        end
    },
    MiniMap = {
        SetEffects = function(self, file, file2, ...)
            return old_fn.MiniMap.SetEffects(self, resolvefilepath_soft(file) or file, resolvefilepath_soft(file2) or file2, ...)
        end
    },
}

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