Jump to content

Recommended Posts

image.jpeg.343d5bce00946b6665f371bfb7b24e02.jpeghello, me and my friends made this, a complete fan-made rework of Wolfgang, aimed at expanding his much needed playstyle improvements, some more personality, and a whole lot of utility to make him more then just a x2 Wilson or the man who's only played is because of his x2 dmg and the best for speedruning the game, but a fully fleshed character that makes him more enjoyable to play as and play with. This concept introduces an overhauled skill tree with over 30 perks, divided across core gameplay trees and late-game Shadow and Lunar affinity branches.

(Sorry for the crappy drawn picture our "graphic designer" is on vacation)

🔎General Changes

 

Stats: 150 Sanity | 225 Hunger | 225 Health

 

Increased Hunger Drain: Similar to Warly, Wolfgang will have a ×2.5 more hunger drain except while whimpy.

 

Retains Double Sanity Drain: Sanity still drains at 2x rate, reinforcing his vulnerability.

 

New Downside:

 

While insane, Shadow creatures move faster and deal more damage.

 

Lunar and Shadow-aligned mobs are more aggressive toward Wolfgang, regardless of his alignment.

 

These changes make Wolfgang have a much needed downside that can't just be solved by holding the attack button.

 

💪Workout Tree

 

Tier 1:

 

Gym Bag: Store dumbbells

 

Tier 2:

 

Spudbell: Gold dumbbell, gives sanity,hunger and health if fresh (spoils if stale just a gold dumbell, spoiled gets rid of hunger, sanity and health)

 

Partybell: Provides group sanity but no Might

 

Tier 3:

 

Moonglassbell: Shatters on throw, deals 250 dmg (one-use only)

 

Scaredybell: when thrown scares enemies, drains sanity when using

 

Tier 4:

 

Warbell: Electric dumbbell, stuns enemies (like Morning Star)

 

Heftybell: Heavy dumbbell; massive Might gain, but drains hunger and immobilizes Wolfgang unless Mighty

 

Mighty Whites: Passive perk that increases Might gain and reduces gym hunger drain

 

Subtree Perks:

 

Mightiness in a Can: Craftable item gives 50 Might (or 150 if already above 100)

 

Fleet Feet: +25% speed in Wimpy, +15% in Normal

 

Whistle: Unchanged

 

Gym Mastery: Auto-gym minigame + portable gym (chest/hat slot)

 

Passive Mode: Slow Might gain, low hunger drain

 

Intense Mode: Fast Might gain, high hunger drain

 

Piggyback: Carry and throw players or mobs; both are stunned if hit (synergizes with Feats tree)

 

💪Feats of Might

 

Might Overflow (Replaces Push the Limits):

 

Works like extra Might beyond 100, treated as normal Might but required for advanced feats

 

Can only be gained at the gym

 

Tier 1: +25 Might Overflow

 

Tier 2: +25 Might Overflow

 

Tier 3: 15% crit chance on chores while in Overflow

 

Tier 4: Uproot trees and throw boulders (not petrified or giant), costs Might Overflow

 

Tier 5: Reduced Might cost on those actions and living landmark 

 

Living Landmark

 

Mighty Wolfgang becomes immune to stagger/stun attacks from most melee mobs (e.g., Nightmare Werepigs, Depths Worms). Enemies hesitate before engaging him, allowing you to stay in aggro range slightly longer without being targeted. 

 

 

 

Peak Might Perks:

 

Visual: Bigger size and mustache (required for pin down and mighty leap)

 

Pin Down

 

when pinning down a mob you play a minigame

 

Can only be done while mighty.

 

If fail: you lose health,Might, sanity, and hunger 

 

If Success: you stun the boss for 5 to 10 seconds but still pay the amount of Might, sanity, and hunger.

 

Tier 1: can pick/ throw small and pin down medium mobs (e.g., rabbits, hounds) costs some Might, sanity, and hunger

 

Tier 2: Hold/throw medium mobs; pin large ones like Beefalos costs good amount of Might,sanity, and hunger

 

Tier 3: Brief pin on bosses; costs significant Might, sanity, and hunger

 

Mighty Leap

 

Tier 1: Jump over small gaps (costs Might)

 

Tier 2: Reduced Might cost

 

Tier 3: Increased jump range

 

🎪 circus Tree (Focus: Sanity Recovery & Performance)

 

Show of Strength: Gym usage gives passive sanity to nearby players

 

Ring of Reckoning: Wrestle mobs or players via minigame

 

Win = Sanity boost + 10% damage buff for the day

 

win if player =nothing

 

Wimpy form = damage + sanity loss

 

Cooldown: 5–6 days

 

(release confetti after doing it)

 

Flying Fool’s Act: QTE-based act usable in Wimpy/Normal form

 

Success = big sanity + 10% reduced sanity drain for the day

 

Mighty form = heavy damage + sanity loss

 

Cooldown: 5–6 days

 

(release confetti after doing it)

 

Grand Finale: Mash-to-lift heavy mobs (e.g., Beefalos) or 3–4 players

 

Success = huge sanity + 20% damage resistance for the day

 

Failure = death

 

Cooldown: 5–6 days

 

(release confetti after doing it)

 

👥 Shadow Affinity – Shadow Barbarian

 

Tier 1:

 

Dreadbell: Powerful dumbbell, drains sanity, makes Wolfgang undetectable while lifting

 

Shadow Gym: Train Shadow Might (up to 50 Shadow Might)

 

Shadow Might: Activate to gain Increased planar damage + taunt (for bosses) /scare(for any other mob) effect; drains hunger/sanity and Might and reduces defense

 

when Shadow Might reaches 100 return to normal mode wolfgang

 

New Moon Bonus: Full Shadow Might during new moon

 

Tier 2: Last Stand

 

Killing a boss grants a soul charge (1 max)

 

On lethal damage: consume soul to enter 3-min invincible mode (+bonus damage)

 

Timer reduces each time Wolfgang is hit

 

If a boss is defeated during this time, Wolfgang revives

 

If not: Wolfgang dies when timer hits 0

 

🌑 Lunar Affinity – Lunar Harvester

 

Tier 1:

 

Brightbell: Lunar dumbbell, emits light and splash sanity pulse

 

Lunar Gym: Trains Lunar Might (up to 50 Lunar Might)

 

Lunar Might:

 

+20% movement speed

 

Faster chopping/mining/farming/fishing

 

Plant 3 plots at once

 

+10% chore crit chance

 

Tools last longer and deal planar damage

 

Full Moon Bonus: Full Lunar Might during full moon

 

Tier 2:

 

Sneaky Carrier: Turn invisible while carrying heavy objects

 

30s cooldown

 

Fade 3s after drop/throw

 

Does not affect Lunar or Shadow monsters

 

Let us know what you think as we are planning to send it to klei entertainment (if a klei dev is reading this i hope you like it and hope you implement these changes to Wolfgang and expect a letter with this with some more stuff).We hope this Wolfgang rework stays true to his strongman roots while offering players more creative and late-game-friendly ways to play.

 

 

  • Like 1
2 hours ago, TheDarksiders said:

image.jpeg.343d5bce00946b6665f371bfb7b24e02.jpeghello, me and my friends made this, a complete fan-made rework of Wolfgang, aimed at expanding his much needed playstyle improvements, some more personality, and a whole lot of utility to make him more then just a x2 Wilson or the man who's only played is because of his x2 dmg and the best for speedruning the game, but a fully fleshed character that makes him more enjoyable to play as and play with. This concept introduces an overhauled skill tree with over 30 perks, divided across core gameplay trees and late-game Shadow and Lunar affinity branches.

(Sorry for the crappy drawn picture our "graphic designer" is on vacation)

🔎General Changes

 

Stats: 150 Sanity | 225 Hunger | 225 Health

 

Increased Hunger Drain: Similar to Warly, Wolfgang will have a ×2.5 more hunger drain except while whimpy.

 

Retains Double Sanity Drain: Sanity still drains at 2x rate, reinforcing his vulnerability.

 

New Downside:

 

While insane, Shadow creatures move faster and deal more damage.

 

Lunar and Shadow-aligned mobs are more aggressive toward Wolfgang, regardless of his alignment.

 

These changes make Wolfgang have a much needed downside that can't just be solved by holding the attack button.

 

💪Workout Tree

 

Tier 1:

 

Gym Bag: Store dumbbells

 

Tier 2:

 

Spudbell: Gold dumbbell, gives sanity,hunger and health if fresh (spoils if stale just a gold dumbell, spoiled gets rid of hunger, sanity and health)

 

Partybell: Provides group sanity but no Might

 

Tier 3:

 

Moonglassbell: Shatters on throw, deals 250 dmg (one-use only)

 

Scaredybell: when thrown scares enemies, drains sanity when using

 

Tier 4:

 

Warbell: Electric dumbbell, stuns enemies (like Morning Star)

 

Heftybell: Heavy dumbbell; massive Might gain, but drains hunger and immobilizes Wolfgang unless Mighty

 

Mighty Whites: Passive perk that increases Might gain and reduces gym hunger drain

 

Subtree Perks:

 

Mightiness in a Can: Craftable item gives 50 Might (or 150 if already above 100)

 

Fleet Feet: +25% speed in Wimpy, +15% in Normal

 

Whistle: Unchanged

 

Gym Mastery: Auto-gym minigame + portable gym (chest/hat slot)

 

Passive Mode: Slow Might gain, low hunger drain

 

Intense Mode: Fast Might gain, high hunger drain

 

Piggyback: Carry and throw players or mobs; both are stunned if hit (synergizes with Feats tree)

 

💪Feats of Might

 

Might Overflow (Replaces Push the Limits):

 

Works like extra Might beyond 100, treated as normal Might but required for advanced feats

 

Can only be gained at the gym

 

Tier 1: +25 Might Overflow

 

Tier 2: +25 Might Overflow

 

Tier 3: 15% crit chance on chores while in Overflow

 

Tier 4: Uproot trees and throw boulders (not petrified or giant), costs Might Overflow

 

Tier 5: Reduced Might cost on those actions and living landmark 

 

Living Landmark

 

Mighty Wolfgang becomes immune to stagger/stun attacks from most melee mobs (e.g., Nightmare Werepigs, Depths Worms). Enemies hesitate before engaging him, allowing you to stay in aggro range slightly longer without being targeted. 

 

 

 

Peak Might Perks:

 

Visual: Bigger size and mustache (required for pin down and mighty leap)

 

Pin Down

 

when pinning down a mob you play a minigame

 

Can only be done while mighty.

 

If fail: you lose health,Might, sanity, and hunger 

 

If Success: you stun the boss for 5 to 10 seconds but still pay the amount of Might, sanity, and hunger.

 

Tier 1: can pick/ throw small and pin down medium mobs (e.g., rabbits, hounds) costs some Might, sanity, and hunger

 

Tier 2: Hold/throw medium mobs; pin large ones like Beefalos costs good amount of Might,sanity, and hunger

 

Tier 3: Brief pin on bosses; costs significant Might, sanity, and hunger

 

Mighty Leap

 

Tier 1: Jump over small gaps (costs Might)

 

Tier 2: Reduced Might cost

 

Tier 3: Increased jump range

 

🎪 circus Tree (Focus: Sanity Recovery & Performance)

 

Show of Strength: Gym usage gives passive sanity to nearby players

 

Ring of Reckoning: Wrestle mobs or players via minigame

 

Win = Sanity boost + 10% damage buff for the day

 

win if player =nothing

 

Wimpy form = damage + sanity loss

 

Cooldown: 5–6 days

 

(release confetti after doing it)

 

Flying Fool’s Act: QTE-based act usable in Wimpy/Normal form

 

Success = big sanity + 10% reduced sanity drain for the day

 

Mighty form = heavy damage + sanity loss

 

Cooldown: 5–6 days

 

(release confetti after doing it)

 

Grand Finale: Mash-to-lift heavy mobs (e.g., Beefalos) or 3–4 players

 

Success = huge sanity + 20% damage resistance for the day

 

Failure = death

 

Cooldown: 5–6 days

 

(release confetti after doing it)

 

👥 Shadow Affinity – Shadow Barbarian

 

Tier 1:

 

Dreadbell: Powerful dumbbell, drains sanity, makes Wolfgang undetectable while lifting

 

Shadow Gym: Train Shadow Might (up to 50 Shadow Might)

 

Shadow Might: Activate to gain Increased planar damage + taunt (for bosses) /scare(for any other mob) effect; drains hunger/sanity and Might and reduces defense

 

when Shadow Might reaches 100 return to normal mode wolfgang

 

New Moon Bonus: Full Shadow Might during new moon

 

Tier 2: Last Stand

 

Killing a boss grants a soul charge (1 max)

 

On lethal damage: consume soul to enter 3-min invincible mode (+bonus damage)

 

Timer reduces each time Wolfgang is hit

 

If a boss is defeated during this time, Wolfgang revives

 

If not: Wolfgang dies when timer hits 0

 

🌑 Lunar Affinity – Lunar Harvester

 

Tier 1:

 

Brightbell: Lunar dumbbell, emits light and splash sanity pulse

 

Lunar Gym: Trains Lunar Might (up to 50 Lunar Might)

 

Lunar Might:

 

+20% movement speed

 

Faster chopping/mining/farming/fishing

 

Plant 3 plots at once

 

+10% chore crit chance

 

Tools last longer and deal planar damage

 

Full Moon Bonus: Full Lunar Might during full moon

 

Tier 2:

 

Sneaky Carrier: Turn invisible while carrying heavy objects

 

30s cooldown

 

Fade 3s after drop/throw

 

Does not affect Lunar or Shadow monsters

 

Let us know what you think as we are planning to send it to klei entertainment (if a klei dev is reading this i hope you like it and hope you implement these changes to Wolfgang and expect a letter with this with some more stuff).We hope this Wolfgang rework stays true to his strongman roots while offering players more creative and late-game-friendly ways to play.

 

 

Also feel free to use any of my ideas for free

Feels a little unrealistic, but I love everything in the sub tree and below above not so much

also, I don’t know why this would have that effect For the first two mini games.

On 6/27/2025 at 2:31 AM, TheDarksiders said:

Wimpy form = damage + sanity loss

On 6/27/2025 at 2:31 AM, TheDarksiders said:

Mighty form = heavy damage + sanity loss

 

Edited by Dr.Webber
7 hours ago, Dr.Webber said:

Feels are not low unrealistic, but I love everything in the sub tree and below above not so much

also, I don’t know why this would have that effect For the first two mini games.

 

Well the idea was to make each circus tree perks be only usable for different forms of Wolfgang so that you just can't use mighty form in everything and to just make sure that is not just "Wolfgang can't use this, too mighty" 

2 hours ago, TheDarksiders said:

Well the idea was to make each circus tree perks be only usable for different forms of Wolfgang so that you just can't use mighty form in everything and to just make sure that is not just "Wolfgang can't use this, too mighty" 

Well, why not instead of causing a negative sanity and damage affect why not just have a be that you can’t use it while you’re in a certain form directly 

12 minutes ago, Dr.Webber said:

Well, why not instead of causing a negative sanity and damage affect why not just have a be that you can’t use it while you’re in a certain form directly 

Well we kinda wanted to have some sorta consequences for failing the mini game and trying to do something that the other forms couldn't do without having the "I can't do that while I'm *blank*" but we could just get rid of the attempting it while *blank* but keep the consequences for failing the minigame if that makes it better any other complaints 

18 minutes ago, TheDarksiders said:

Well we kinda wanted to have some sorta consequences for failing the mini game and trying to do something that the other forms couldn't do without having the "I can't do that while I'm *blank*" but we could just get rid of the attempting it while *blank* but keep the consequences for failing the minigame if that makes it better any other complaints 

Maybe we could keep the using the wrong form will fail the preformence but instead of the previous penalty it just dosent give the sanity or the buff and goes on cooldown and in the tree it states only in blank/blank mode can use it correctly 

2 hours ago, TheDarksiders said:

 

2 hours ago, Dr.Webber said:

Well, why not instead of causing a negative sanity and damage affect why not just have a be that you can’t use it while you’re in a certain form directly 

Well we kinda wanted to have some sorta consequences for failing the mini game and trying to do something that the other forms couldn't do without having the "I can't do that while I'm *blank*" but we could just get rid of the attempting it while *blank* but keep the consequences for failing the minigame if that makes it better any other complaints

 

That’s much better 

Well I'll take that as a "no more complaints here for sure 100% we should send it to klei now" but just in case I'll leave this post here so if anyone has more suggestions on improving it for more fun

On 6/27/2025 at 3:28 PM, Gl1itchy 0ne said:

Wow this looks awesome! I'm love to see these changes implemented someday.

Any improvements you'd make to make it better or more fun

On 6/29/2025 at 5:06 AM, TheDarksiders said:

Well I'll take that as a "no more complaints here for sure 100% we should send it to klei now" but just in case I'll leave this post here so if anyone has more suggestions on improving it for more fun

I wanna add more, but I am having trouble thinking of stuff

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...