TheDarksiders Posted June 27, 2025 Share Posted June 27, 2025 hello, me and my friends made this, a complete fan-made rework of Wolfgang, aimed at expanding his much needed playstyle improvements, some more personality, and a whole lot of utility to make him more then just a x2 Wilson or the man who's only played is because of his x2 dmg and the best for speedruning the game, but a fully fleshed character that makes him more enjoyable to play as and play with. This concept introduces an overhauled skill tree with over 30 perks, divided across core gameplay trees and late-game Shadow and Lunar affinity branches. (Sorry for the crappy drawn picture our "graphic designer" is on vacation) 🔎General Changes  Stats: 150 Sanity | 225 Hunger | 225 Health  Increased Hunger Drain: Similar to Warly, Wolfgang will have a ×2.5 more hunger drain except while whimpy.  Retains Double Sanity Drain: Sanity still drains at 2x rate, reinforcing his vulnerability.  New Downside:  While insane, Shadow creatures move faster and deal more damage.  Lunar and Shadow-aligned mobs are more aggressive toward Wolfgang, regardless of his alignment.  These changes make Wolfgang have a much needed downside that can't just be solved by holding the attack button.  💪Workout Tree  Tier 1:  Gym Bag: Store dumbbells  Tier 2:  Spudbell: Gold dumbbell, gives sanity,hunger and health if fresh (spoils if stale just a gold dumbell, spoiled gets rid of hunger, sanity and health)  Partybell: Provides group sanity but no Might  Tier 3:  Moonglassbell: Shatters on throw, deals 250 dmg (one-use only)  Scaredybell: when thrown scares enemies, drains sanity when using  Tier 4:  Warbell: Electric dumbbell, stuns enemies (like Morning Star)  Heftybell: Heavy dumbbell; massive Might gain, but drains hunger and immobilizes Wolfgang unless Mighty  Mighty Whites: Passive perk that increases Might gain and reduces gym hunger drain  Subtree Perks:  Mightiness in a Can: Craftable item gives 50 Might (or 150 if already above 100)  Fleet Feet: +25% speed in Wimpy, +15% in Normal  Whistle: Unchanged  Gym Mastery: Auto-gym minigame + portable gym (chest/hat slot)  Passive Mode: Slow Might gain, low hunger drain  Intense Mode: Fast Might gain, high hunger drain  Piggyback: Carry and throw players or mobs; both are stunned if hit (synergizes with Feats tree)  💪Feats of Might  Might Overflow (Replaces Push the Limits):  Works like extra Might beyond 100, treated as normal Might but required for advanced feats  Can only be gained at the gym  Tier 1: +25 Might Overflow  Tier 2: +25 Might Overflow  Tier 3: 15% crit chance on chores while in Overflow  Tier 4: Uproot trees and throw boulders (not petrified or giant), costs Might Overflow  Tier 5: Reduced Might cost on those actions and living landmark  Living Landmark  Mighty Wolfgang becomes immune to stagger/stun attacks from most melee mobs (e.g., Nightmare Werepigs, Depths Worms). Enemies hesitate before engaging him, allowing you to stay in aggro range slightly longer without being targeted.    Peak Might Perks:  Visual: Bigger size and mustache (required for pin down and mighty leap)  Pin Down  when pinning down a mob you play a minigame  Can only be done while mighty.  If fail: you lose health,Might, sanity, and hunger  If Success: you stun the boss for 5 to 10 seconds but still pay the amount of Might, sanity, and hunger.  Tier 1: can pick/ throw small and pin down medium mobs (e.g., rabbits, hounds) costs some Might, sanity, and hunger  Tier 2: Hold/throw medium mobs; pin large ones like Beefalos costs good amount of Might,sanity, and hunger  Tier 3: Brief pin on bosses; costs significant Might, sanity, and hunger  Mighty Leap  Tier 1: Jump over small gaps (costs Might)  Tier 2: Reduced Might cost  Tier 3: Increased jump range  🎪 circus Tree (Focus: Sanity Recovery & Performance)  Show of Strength: Gym usage gives passive sanity to nearby players  Ring of Reckoning: Wrestle mobs or players via minigame  Win = Sanity boost + 10% damage buff for the day  win if player =nothing  Wimpy form = damage + sanity loss  Cooldown: 5–6 days  (release confetti after doing it)  Flying Fool’s Act: QTE-based act usable in Wimpy/Normal form  Success = big sanity + 10% reduced sanity drain for the day  Mighty form = heavy damage + sanity loss  Cooldown: 5–6 days  (release confetti after doing it)  Grand Finale: Mash-to-lift heavy mobs (e.g., Beefalos) or 3–4 players  Success = huge sanity + 20% damage resistance for the day  Failure = death  Cooldown: 5–6 days  (release confetti after doing it)  👥 Shadow Affinity – Shadow Barbarian  Tier 1:  Dreadbell: Powerful dumbbell, drains sanity, makes Wolfgang undetectable while lifting  Shadow Gym: Train Shadow Might (up to 50 Shadow Might)  Shadow Might: Activate to gain Increased planar damage + taunt (for bosses) /scare(for any other mob) effect; drains hunger/sanity and Might and reduces defense  when Shadow Might reaches 100 return to normal mode wolfgang  New Moon Bonus: Full Shadow Might during new moon  Tier 2: Last Stand  Killing a boss grants a soul charge (1 max)  On lethal damage: consume soul to enter 3-min invincible mode (+bonus damage)  Timer reduces each time Wolfgang is hit  If a boss is defeated during this time, Wolfgang revives  If not: Wolfgang dies when timer hits 0  🌑 Lunar Affinity – Lunar Harvester  Tier 1:  Brightbell: Lunar dumbbell, emits light and splash sanity pulse  Lunar Gym: Trains Lunar Might (up to 50 Lunar Might)  Lunar Might:  +20% movement speed  Faster chopping/mining/farming/fishing  Plant 3 plots at once  +10% chore crit chance  Tools last longer and deal planar damage  Full Moon Bonus: Full Lunar Might during full moon  Tier 2:  Sneaky Carrier: Turn invisible while carrying heavy objects  30s cooldown  Fade 3s after drop/throw  Does not affect Lunar or Shadow monsters  Let us know what you think as we are planning to send it to klei entertainment (if a klei dev is reading this i hope you like it and hope you implement these changes to Wolfgang and expect a letter with this with some more stuff).We hope this Wolfgang rework stays true to his strongman roots while offering players more creative and late-game-friendly ways to play.   1 Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/ Share on other sites More sharing options...
TheDarksiders Posted June 27, 2025 Author Share Posted June 27, 2025 2 hours ago, TheDarksiders said: hello, me and my friends made this, a complete fan-made rework of Wolfgang, aimed at expanding his much needed playstyle improvements, some more personality, and a whole lot of utility to make him more then just a x2 Wilson or the man who's only played is because of his x2 dmg and the best for speedruning the game, but a fully fleshed character that makes him more enjoyable to play as and play with. This concept introduces an overhauled skill tree with over 30 perks, divided across core gameplay trees and late-game Shadow and Lunar affinity branches. (Sorry for the crappy drawn picture our "graphic designer" is on vacation) 🔎General Changes  Stats: 150 Sanity | 225 Hunger | 225 Health  Increased Hunger Drain: Similar to Warly, Wolfgang will have a ×2.5 more hunger drain except while whimpy.  Retains Double Sanity Drain: Sanity still drains at 2x rate, reinforcing his vulnerability.  New Downside:  While insane, Shadow creatures move faster and deal more damage.  Lunar and Shadow-aligned mobs are more aggressive toward Wolfgang, regardless of his alignment.  These changes make Wolfgang have a much needed downside that can't just be solved by holding the attack button.  💪Workout Tree  Tier 1:  Gym Bag: Store dumbbells  Tier 2:  Spudbell: Gold dumbbell, gives sanity,hunger and health if fresh (spoils if stale just a gold dumbell, spoiled gets rid of hunger, sanity and health)  Partybell: Provides group sanity but no Might  Tier 3:  Moonglassbell: Shatters on throw, deals 250 dmg (one-use only)  Scaredybell: when thrown scares enemies, drains sanity when using  Tier 4:  Warbell: Electric dumbbell, stuns enemies (like Morning Star)  Heftybell: Heavy dumbbell; massive Might gain, but drains hunger and immobilizes Wolfgang unless Mighty  Mighty Whites: Passive perk that increases Might gain and reduces gym hunger drain  Subtree Perks:  Mightiness in a Can: Craftable item gives 50 Might (or 150 if already above 100)  Fleet Feet: +25% speed in Wimpy, +15% in Normal  Whistle: Unchanged  Gym Mastery: Auto-gym minigame + portable gym (chest/hat slot)  Passive Mode: Slow Might gain, low hunger drain  Intense Mode: Fast Might gain, high hunger drain  Piggyback: Carry and throw players or mobs; both are stunned if hit (synergizes with Feats tree)  💪Feats of Might  Might Overflow (Replaces Push the Limits):  Works like extra Might beyond 100, treated as normal Might but required for advanced feats  Can only be gained at the gym  Tier 1: +25 Might Overflow  Tier 2: +25 Might Overflow  Tier 3: 15% crit chance on chores while in Overflow  Tier 4: Uproot trees and throw boulders (not petrified or giant), costs Might Overflow  Tier 5: Reduced Might cost on those actions and living landmark  Living Landmark  Mighty Wolfgang becomes immune to stagger/stun attacks from most melee mobs (e.g., Nightmare Werepigs, Depths Worms). Enemies hesitate before engaging him, allowing you to stay in aggro range slightly longer without being targeted.    Peak Might Perks:  Visual: Bigger size and mustache (required for pin down and mighty leap)  Pin Down  when pinning down a mob you play a minigame  Can only be done while mighty.  If fail: you lose health,Might, sanity, and hunger  If Success: you stun the boss for 5 to 10 seconds but still pay the amount of Might, sanity, and hunger.  Tier 1: can pick/ throw small and pin down medium mobs (e.g., rabbits, hounds) costs some Might, sanity, and hunger  Tier 2: Hold/throw medium mobs; pin large ones like Beefalos costs good amount of Might,sanity, and hunger  Tier 3: Brief pin on bosses; costs significant Might, sanity, and hunger  Mighty Leap  Tier 1: Jump over small gaps (costs Might)  Tier 2: Reduced Might cost  Tier 3: Increased jump range  🎪 circus Tree (Focus: Sanity Recovery & Performance)  Show of Strength: Gym usage gives passive sanity to nearby players  Ring of Reckoning: Wrestle mobs or players via minigame  Win = Sanity boost + 10% damage buff for the day  win if player =nothing  Wimpy form = damage + sanity loss  Cooldown: 5–6 days  (release confetti after doing it)  Flying Fool’s Act: QTE-based act usable in Wimpy/Normal form  Success = big sanity + 10% reduced sanity drain for the day  Mighty form = heavy damage + sanity loss  Cooldown: 5–6 days  (release confetti after doing it)  Grand Finale: Mash-to-lift heavy mobs (e.g., Beefalos) or 3–4 players  Success = huge sanity + 20% damage resistance for the day  Failure = death  Cooldown: 5–6 days  (release confetti after doing it)  👥 Shadow Affinity – Shadow Barbarian  Tier 1:  Dreadbell: Powerful dumbbell, drains sanity, makes Wolfgang undetectable while lifting  Shadow Gym: Train Shadow Might (up to 50 Shadow Might)  Shadow Might: Activate to gain Increased planar damage + taunt (for bosses) /scare(for any other mob) effect; drains hunger/sanity and Might and reduces defense  when Shadow Might reaches 100 return to normal mode wolfgang  New Moon Bonus: Full Shadow Might during new moon  Tier 2: Last Stand  Killing a boss grants a soul charge (1 max)  On lethal damage: consume soul to enter 3-min invincible mode (+bonus damage)  Timer reduces each time Wolfgang is hit  If a boss is defeated during this time, Wolfgang revives  If not: Wolfgang dies when timer hits 0  🌑 Lunar Affinity – Lunar Harvester  Tier 1:  Brightbell: Lunar dumbbell, emits light and splash sanity pulse  Lunar Gym: Trains Lunar Might (up to 50 Lunar Might)  Lunar Might:  +20% movement speed  Faster chopping/mining/farming/fishing  Plant 3 plots at once  +10% chore crit chance  Tools last longer and deal planar damage  Full Moon Bonus: Full Lunar Might during full moon  Tier 2:  Sneaky Carrier: Turn invisible while carrying heavy objects  30s cooldown  Fade 3s after drop/throw  Does not affect Lunar or Shadow monsters  Let us know what you think as we are planning to send it to klei entertainment (if a klei dev is reading this i hope you like it and hope you implement these changes to Wolfgang and expect a letter with this with some more stuff).We hope this Wolfgang rework stays true to his strongman roots while offering players more creative and late-game-friendly ways to play.   Also feel free to use any of my ideas for free Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824482 Share on other sites More sharing options...
Gl1itchy 0ne Posted June 27, 2025 Share Posted June 27, 2025 Wow this looks awesome! I'm love to see these changes implemented someday. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824499 Share on other sites More sharing options...
Dr.Webber Posted June 28, 2025 Share Posted June 28, 2025 (edited) Feels a little unrealistic, but I love everything in the sub tree and below above not so much also, I don’t know why this would have that effect For the first two mini games. On 6/27/2025 at 2:31 AM, TheDarksiders said: Wimpy form = damage + sanity loss On 6/27/2025 at 2:31 AM, TheDarksiders said: Mighty form = heavy damage + sanity loss  Edited June 28, 2025 by Dr.Webber Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824595 Share on other sites More sharing options...
TheDarksiders Posted June 28, 2025 Author Share Posted June 28, 2025 7 hours ago, Dr.Webber said: Feels are not low unrealistic, but I love everything in the sub tree and below above not so much also, I don’t know why this would have that effect For the first two mini games.  Well the idea was to make each circus tree perks be only usable for different forms of Wolfgang so that you just can't use mighty form in everything and to just make sure that is not just "Wolfgang can't use this, too mighty" Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824620 Share on other sites More sharing options...
Dr.Webber Posted June 28, 2025 Share Posted June 28, 2025 2 hours ago, TheDarksiders said: Well the idea was to make each circus tree perks be only usable for different forms of Wolfgang so that you just can't use mighty form in everything and to just make sure that is not just "Wolfgang can't use this, too mighty" Well, why not instead of causing a negative sanity and damage affect why not just have a be that you can’t use it while you’re in a certain form directly Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824653 Share on other sites More sharing options...
TheDarksiders Posted June 28, 2025 Author Share Posted June 28, 2025 12 minutes ago, Dr.Webber said: Well, why not instead of causing a negative sanity and damage affect why not just have a be that you can’t use it while you’re in a certain form directly Well we kinda wanted to have some sorta consequences for failing the mini game and trying to do something that the other forms couldn't do without having the "I can't do that while I'm *blank*" but we could just get rid of the attempting it while *blank* but keep the consequences for failing the minigame if that makes it better any other complaints 18 minutes ago, TheDarksiders said: Well we kinda wanted to have some sorta consequences for failing the mini game and trying to do something that the other forms couldn't do without having the "I can't do that while I'm *blank*" but we could just get rid of the attempting it while *blank* but keep the consequences for failing the minigame if that makes it better any other complaints Maybe we could keep the using the wrong form will fail the preformence but instead of the previous penalty it just dosent give the sanity or the buff and goes on cooldown and in the tree it states only in blank/blank mode can use it correctly Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824656 Share on other sites More sharing options...
Dr.Webber Posted June 28, 2025 Share Posted June 28, 2025 2 hours ago, TheDarksiders said:  2 hours ago, Dr.Webber said: Well, why not instead of causing a negative sanity and damage affect why not just have a be that you can’t use it while you’re in a certain form directly Well we kinda wanted to have some sorta consequences for failing the mini game and trying to do something that the other forms couldn't do without having the "I can't do that while I'm *blank*" but we could just get rid of the attempting it while *blank* but keep the consequences for failing the minigame if that makes it better any other complaints  That’s much better Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824667 Share on other sites More sharing options...
TheDarksiders Posted June 28, 2025 Author Share Posted June 28, 2025 3 hours ago, Dr.Webber said: That’s much better Sorry by complaint I meant any other suggestion  Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824690 Share on other sites More sharing options...
TheDarksiders Posted June 29, 2025 Author Share Posted June 29, 2025 Well I'll take that as a "no more complaints here for sure 100% we should send it to klei now" but just in case I'll leave this post here so if anyone has more suggestions on improving it for more fun On 6/27/2025 at 3:28 PM, Gl1itchy 0ne said: Wow this looks awesome! I'm love to see these changes implemented someday. Any improvements you'd make to make it better or more fun Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1824776 Share on other sites More sharing options...
Dr.Webber Posted July 2, 2025 Share Posted July 2, 2025 On 6/29/2025 at 5:06 AM, TheDarksiders said: Well I'll take that as a "no more complaints here for sure 100% we should send it to klei now" but just in case I'll leave this post here so if anyone has more suggestions on improving it for more fun I wanna add more, but I am having trouble thinking of stuff Link to comment https://forums.kleientertainment.com/forums/topic/166717-suggestion-wolfgang-full-rework-skill-tree-expansion-with-shadowlunar-paths/#findComment-1825308 Share on other sites More sharing options...
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