Pet Rock Posted June 25, 2025 Share Posted June 25, 2025 (edited) It doesn't make sense that inimical gestalts are tied to enlightenment. Like grazers, inimical gestalts have physical objects incorporated into them and seem to be a more physical manifestation of lunar energy. As such, they could spawn as thralls from the lunar rifts! In addition, inimical gestalts could be bigger and appear more imposing to fit their appearance from rifts. They could also have new attacks that reference celestial champion's moveset: A zig-zag of dashes towards players, a homing spin, and a slam that spills lunar energy in a radius (might feel more impactful than the spike shot currently). This would: -Add more variety to lunar rifts (introduce a new thrall) -Make inimical gestalts less out of place/more imposing PS Spoiler Before I go, I think klei should make greater gestalts spawn as high enlightenment creatures everywhere (with one randomly chosen attack from my suggestions for the inimical gestalt). The quest to power WARBOT and it's machines should also require 6 different gestalt variants so more content can be added before the endgame. Also, base gestalts/gestalts tied to enlightenment should not be capturable Edited June 25, 2025 by Pet Rock 2 Link to comment https://forums.kleientertainment.com/forums/topic/166696-inimical-gestalts-as-lunar-thralls/ Share on other sites More sharing options...
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