Keknutui Posted June 22, 2025 Share Posted June 22, 2025 (edited) @V2C, I really like what the development team is doing, and the fact that Lunar Rift is more of a quest in which 50% of the creatures are bosses. But the rifts and their loot still seem empty to me and I would like to make a couple of changes in the form of points. •The Deadly Brightshade should have an alternative wave like Ink Blights, where they can be replaced by Rictus •There should be a Pure Brilliance during the moon hail, so that it would be easier for players to get the breaking armor at the beginning. •(OPTIONAL) During the new lunar hail mechanics, when the player clears structures, a new mob must appear, after killing which Pure Brilliance or Brightshade Husk drops. This should also affect the availability of lunar equipment. •Add new mobs, but this is generally fixable by adding the 2 above-suggested mobs and refining the new gestalt, which the developers recently talked about reworking. It will bring life to the lunar rifts in addition to the quests and bosses in it Edited June 22, 2025 by Keknutui 4 Link to comment https://forums.kleientertainment.com/forums/topic/166645-the-problems-i-see-in-the-lunar-rift-mobs/ Share on other sites More sharing options...
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