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29 minutes ago, Edible Coal said:

how about sun fish

That’s a reasonable idea. If it make to use of the Sunfish uniquely, all missiles will top prioritize targeting the character carrying the Sunfish(Current missiles seem to have a random range of targets depending on factors such as distance), it allow them to role as a tank in multiplayer.

Similarly, the heat effect of the Hot Dragon Chili Salad should attract missiles as well.

Edited by SilverSpoon
19 hours ago, IAmAFurrz said:

похоже, что люди уже выдвинули так много идей, но им, похоже, действительно нравится текущее состояние. С самого начала оно никому не нравилось. Но у Klei есть тенденция удваивать количество неудачных дизайнов, так что я не надеюсь, что они что-то улучшат :(

If Klei doesn't intentionally add something bad, then it's not Klei.

  • Like 1

Give it a try now. It should be much better with the new changes:

  • Exothermics now count as having 1000 heat plus their usual heat value, making any fire or object that emits heat in a radius infinitely more consistent at attracting missiles over other things. Smoldering objects and Winona's generators remain the same but there's no reason to focus on those now.
  • WX-78 already counted as a heater if they had thermal or refrigerant circuits (if the effects of either were active), but now being exothermic means they fit into the point above, so avoid that at all costs. On the other hand, they're still completely ignored if endothermic.
  • Being at or below 0 degrees hides you completely, at the cost of taking cold damage (if below 0, not that it's possible for you to be at exactly 0 normally).
  • Missiles themselves also check for better targets near their current target coordinates, which should significantly reduce cases of getting targeted despite being near a better target.
Edited by hoxi
Typo
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On 6/16/2025 at 7:54 PM, SilverSpoon said:

it allow them to role as a tank in multiplayer

sucks that literally everything nowadays punishes you for tanking and this (and thermals/tanking cold damage) are the only options

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16 minutes ago, IAmAFurrz said:

отстой, что буквально всё в наши дни наказывает тебя за танкование, и это (а также термический/холодный урон) — единственные варианты

Tanking is the worst possible tactic.

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11 minutes ago, milsonmeow said:

Лось Вуди с 90-процентной защитой от планаров (с деревом навыков):

In terms of gameplay. It's as interesting as mining wood. ( Mining wood is more fun )

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On 6/13/2025 at 10:40 PM, milsonmeow said:

Yes. Imagine after running away from WARBOT (especially prominent in the last phase) and seeing it blasting rockets and you're nowhere near your thermal stones set-up and well, you ended up being the target even though you're far away from it (at least half of the arena's range). Like, come on, Klei. Can you at least ACTUALLY play through this fight yourselves???

should've stayed near the thermal stones man

7 hours ago, Hungry French said:

Tanking is the worst possible tactic.

yea it sucks but again, this is discussing about a 2 person strat that is actually viable where 1 person just holds attack, the other does as well but while eating tons of healing food. the missiles themselves also limit 'strategizing' as there are so few ways to interact with them (aka you dont at all if you dont want to lose tons of armor and thermal stones). just an inherent awful design klei is loving

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2 minutes ago, IAmAFurrz said:

yea it sucks but again, this is discussing about a 2 person strat that is actually viable where 1 person just holds attack, the other does as well but while eating tons of healing food. the missiles themselves also limit 'strategizing' as there are so few ways to interact with them (aka you dont at all if you dont want to lose tons of armor and thermal stones). just an inherent awful design klei is loving

Unless I'm misunderstanding, you could very much bypass the missile phase entirely if both players stay at a temperature below 0 degrees, it just means you'll need to account for the constant cold damage on the tank (or not, since missiles can hurt way way more), and the other player will need some healing.

I was pretty harsh on the missiles in the Beta presuming that Thermal Stones would be the dominant strategy. I got my first chance for a real fight today and did so by planting like 80 trees seeds I had lying around, then spreading fires with the Firestaff. It was cool and I think I can do way better on a second attempt. Still have a few gripes, but I am growing quite fond of WARBOT.

Here is the sloppiest WARBOT fight posted to youtube:

 

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On 6/18/2025 at 8:45 AM, hoxi said:

Unless I'm misunderstanding, you could very much bypass the missile phase entirely if both players stay at a temperature below 0 degrees, it just means you'll need to account for the constant cold damage on the tank (or not, since missiles can hurt way way more), and the other player will need some healing.

yea and that doesnt make for a very fun answer, nor does it add anything to a fight than 'have more healing to tank cold damage (thats even less a problem if you have jellybeans)'. its just another version of thermal spam, its not engaging nor does it work well with the other parts of the fight like drones, or the warbot's other attacks of controlling your positioning and dodging. 

i like to think of it as fog in plants vs zombies, it doesnt do anything other than requiring you to use blover or plantern, and after you have those the fog does nothing because it is completely neutralized. its just tedious and a slight dent in the sun count, adds nothing to the gameplay than tedium 

17 hours ago, Ridley said:

then spreading fires with the Firestaff

 

17 hours ago, Ridley said:

I was pretty harsh on the missiles in the Beta presuming that Thermal Stones would be the dominant strategy. I got my first chance for a real fight today and did so by planting like 80 trees seeds I had lying around, then spreading fires with the Firestaff. It was cool and I think I can do way better on a second attempt. Still have a few gripes, but I am growing quite fond of WARBOT.

Here is the sloppiest WARBOT fight posted to youtube:

 

i love how even in this video you can still see the targetting of the missiles did not change after you teleported away to behind a burning tree. did klei forget about the 'more dynamic targeting' thing lmao

also, you now can just ignore burning anything as a whole since you can jsut tank freezing damage so firestaffing stuff is just not worth the trouble 

it would be cool if you can burn something under the warbot then the missiles go there for the VERY LEAST BIT OF INTERESTING INTERACTION but jesus they do not want this attack to be fun in any way

so many 'it would be cool's ive seen on forums and servers but literally theyve added nothing interesting to it. 

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15 minutes ago, IAmAFurrz said:

i love how even in this video you can still see the targetting of the missiles did not change after you teleported away to behind a burning tree. did klei forget about the 'more dynamic targeting' thing lmao

also, you now can just ignore burning anything as a whole since you can jsut tank freezing damage so firestaffing stuff is just not worth the trouble 

I can't tell if the missile targeting it working right or not because I am holding onto a Thermal Stone like a dummy. Freezing is cool, and I think wearing an Chilled Amulet so I can safely get the fires started before swapping back to Bone Armor would have been a huge relief, but I also think the fire is just a fun approach. Pearl's island turns into a giant dumpster fire.

2 hours ago, IAmAFurrz said:

snip

Well, if there's one thing I need to point out is that there's an idea that seems to be escaping to a bunch of people, which is that if you manage to stay below 0 degrees and also have heat sources nearby, Warbot will just waste time firing missiles that won't target players, while players get to attack without retaliation from Warbot itself.

2 hours ago, IAmAFurrz said:

i love how even in this video you can still see the targetting of the missiles did not change after you teleported away to behind a burning tree. did klei forget about the 'more dynamic targeting' thing lmao

Haven't watched the video, but while missiles will check the area around their current target coordinates for higher temperature targets, missile targeting updates every 1 second for every barrage (independently from each other).

The rule of minimum targets also still applies, so it could also be that a missile targeted the burning tree, the other targeted the player (honestly, this could be changed too because a big fire could definitely be attracting more than one missile..).

Can I get a timestamp of where it happens?  A little busy at the moment.

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