PowerPowerPower Posted June 8, 2025 Share Posted June 8, 2025 (edited) Pokeshell molts should be switched over to kgs completely like wood was, there’s no reason for them to use units because there’s nothing important conveyed by telling you the mass you have divided by 10. Also if they’re switched over to kgs small stacks can be made to use the to-be-removed small molt texture, so that baby pokeshells still appear to molt appropriately sized shells without the weird distinction between them in the rock crusher There are other examples of resources that use units for no reason, like bammoth patties, but at least bammoth patties are 1 unit = 1 kg - On second look, all of the industrial ingredients have no real reason to be units, other than vacillator recharges and maaaybe data banks even though them being units mostly just makes it annoying to move them because they only stack to 50 and also causes tons of situations where you’re a rounding error of a data bank away from completing your research Edited June 8, 2025 by PowerPowerPower Link to comment https://forums.kleientertainment.com/forums/topic/166225-pokeshell-molts-do-not-need-to-be-10kg-units/ Share on other sites More sharing options...
SGT_Imalas Posted June 8, 2025 Share Posted June 8, 2025 (edited) 15 hours ago, PowerPowerPower said: Pokeshell molts should be switched over to kgs completely like wood was wood was turned into an element for that. a "pokeshell molt"-element does not really make sense, "bammoth patty"-element would make some sense at least 15 hours ago, PowerPowerPower said: data banks even though them being units mostly just makes it annoying to move them because they only stack to 50 that is an intentional choice since was coded in explicitly, otherwise the limit would be far higher 15 hours ago, PowerPowerPower said: also causes tons of situations where you’re a rounding error of a data bank away from completing your research thats not caused by data banks being units, it would also happen if they were an element(which would make zero sense), since that issue is caused by floating point errors Edited June 8, 2025 by SGT_Imalas Link to comment https://forums.kleientertainment.com/forums/topic/166225-pokeshell-molts-do-not-need-to-be-10kg-units/#findComment-1820530 Share on other sites More sharing options...
PowerPowerPower Posted June 8, 2025 Author Share Posted June 8, 2025 5 hours ago, SGT_Imalas said: wood was turned into an element for that. a "pokeshell molt"-element does not really make sense, "bammoth patty"-element would make some sense at least that is an intentional choice since was coded in explicitly, otherwise the limit would be far higher thats not caused by data banks being units, it would also happen if they were an element(which would make zero sense), since that issue is caused by floating point errors Yeah I guess I was uninformed on the technical side of things, though the problems with data banks are mostly just because they were introduced for the base game and then just appropriated for spaced out. There’s still not a great reason for items like pokeshell molts to be high mass units, they would function just fine on the same system as egg shells. Link to comment https://forums.kleientertainment.com/forums/topic/166225-pokeshell-molts-do-not-need-to-be-10kg-units/#findComment-1820595 Share on other sites More sharing options...
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