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5 hours ago, AuRuS said:

It's funny how you not realise that the AFW situation is literally the same, how are you supposed to know that the shadow hands are only targetable while at low sanity? How are you supposed to know that they are linked to the protective bubble? Maybe they are what spawns the minions in? There is SO MUCH stuff in that game that just has to be looked up and is neraly impossible to figure out on your own (starcaller staff going into the random moonstone in the forest??) that it should not be of any surprise that we are getting more stuff like that, you gotta realise that DST is in fact a wiki game unless you wanna waste hours upon hours wasting time, inspecting every item with all the characters so that one of them may be of actual use and tell you what to do. Is there even a way to EVER stumble upon a way of summoning misery toadstool? I swear that if you're not using a wiki you can never get to see some of the content, it's just too random sometimes, just like Hello neighbor puzzles

without any sanity gain, you will lose sanity fast, and these hands were not there before there only there once the shield appears so there you can actualy put 1 and 1 together

i think certain characters mention something to put something into the socked, and the scrap book think tells more aswell

and heres a fact, being a "wiki game" is NOT a good thing, its a bad thing, a realy bad thing that

On 6/7/2025 at 6:12 AM, V2C said:

Just popping in to confirm that missiles will select multiple targets whenever possible.  Items and small creatures are ignored and considered blended into the world until they are above world temperature (or burning).  If you are the only viable target in range, then you're still the "best" target even if you lower your own temperature.  However, if there are 3 other viable targets, such as followers (or friends...), then lowering your own temperature works.  Cold food should work too in that case.

'Betray your friends, only available in Don't Starve Together!' I love it. :wilson_evil:

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