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The new electric tower can be connected to form a power grid and can electric shock
 some animals, such as spiders, frogs, and hounds.
We can deploy a dense power grid as a defensive measure.

The new flying robot can launch charged missiles. 
If it can be remotely controlled, it can monitor and attack remotely, such as bombing fish in the sea or elephants and cattle on land. It's very cool

New gyro robots that can destroy trees and stones, be used for tree cutting and mining, attack small creatures, and quickly transform an area

These items can make the game more interesting, enrich gameplay, and not too powerful, so I suggest that players can obtain these items, although some expensive materials are acceptable

 

 

  • Like 9
On 5/26/2025 at 8:27 AM, Gashzer said:

This would be the perfect time to fix the "statues blocking mobs" bug and introduce player crafted electric fences as the legit replacement for permanently blocking mob movement.

I dont think thats a bug tbh, and honestly they coiuld just keep it, because everybody willing to spent hours of their live setting statue walls will prefer to rush these fences

  • Like 1
1 hour ago, Malfario said:

I dont think thats a bug tbh, and honestly they coiuld just keep it, because everybody willing to spent hours of their live setting statue walls will prefer to rush these fences

It is a bug, someone reported statues despawning while you are far enough way like most structures do apart from Walls. Klei responded that statues aren't intended to be used as walls.

Sooooo might as well make late game invincible electric fences to replace the bug, they could be a good item to sell skins for, Shadow/lunar fence skins for example.

1 minute ago, Gashzer said:

It is a bug, someone reported statues despawning while you are far enough way like most structures do apart from Walls. Klei responded that statues aren't intended to be used as walls.

Sooooo might as well make late game invincible electric fences to replace the bug, they could be a good item to sell skins for, Shadow/lunar fence skins for example.

still, i think they could as well make it a feature and have both

Just now, Malfario said:

still, i think they could as well make it a feature and have both

Nah, the statues when used as walls does look buggy as F. Klei are planning to introduce a shocked state to mobs. This opens the possibility of the invincible electric fence shocking mobs for zero damage, this atleast creates real feedback for why mobs can't pass the fence, unlike mobs running stupidly in between tightly placed statues.

It's the voidwalking in caves situation all over again, klei bug fixed void walking and introduced spelunker's bridge kit.

1 minute ago, Gashzer said:

Nah, the statues when used as walls does look buggy as F. Klei are planning to introduce a shocked state to mobs. This opens the possibility of the invincible electric fence shocking mobs for zero damage, this atleast creates real feedback for why mobs can't pass the fence, unlike mobs running stupidly in between tightly placed statues.

It's the voidwalking in caves situation all over again, klei bug fixed void walking and introduced spelunker's bridge kit.

Still dont understand why they cant keep both

2 minutes ago, Malfario said:

Still dont understand why they cant keep both

Same reason why any bug gets patched. Gives DST a greater level of aesthetic polish and statues acting as invincible walls does affect gameplay balance. Gameplay balance is important for survival games for example you can use statues to bug out moon stone event and once you do this one time you will default to doing it everytime instead of finding different methods to complete the event:

Like using walls and recruiting followers to fight the pig/hound horde or spamming panflute or using freeze rounds or lighting a ring of hay walls on fire around the moon stone.

So for the sake of game balance it needs removed. Legitimise a replacement invincible wall/fence first then remove the bug since a lot of people use statues to make farms.

 

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