Boneshrimp Posted May 14, 2025 Share Posted May 14, 2025 "The ancient thulecite acquired by my subjects has proven quite useful in harvesting power from the peculiar gems found within its environment. By simply using brute force the gems unleash a moderate amount of regulated power in comparison to the staves, perhaps if i could siphon the dark fuel from the thulecite i could make it suitable for other usage.." Requires: 6x scraps, 4x thulecite, 3x electrical doodad and 1x enlighened shard Damage: 45, 11(planar) Durability: 150 - The weapon allows socketing of most gems excluding the iridescent gem for an additional effect on attack. The item can be repaired using the Auto-Mat-O-Chanic and gems can be freely changed without losing them Red: Causes a hot aura around the player dealing 15 damage per second for 2 seconds, the aura expands for each attack Blue: Every 3 attacks summons an ice geysar similar to Klaus' attack but much weaker and does not freeze the player. - Purple: Vexes the target for 3 seconds, dealing 25% additional damage as planar, the damage is factored after planar entity protection takes place. - Yellow: Attacking charges the weapon up to 5 times also causing it to emit light, when at least 1 tile away from the target the player will fire a beam of light dealing 20 damage per charge - Green: Attacking the target creates a force field for 2 seconds that reduces incoming damage by 20, this factors planar and will prioritise reducing it over other forms of damage Orange: Attacking increases the player's range by 2 for 5 seconds, does not stack 1 Link to comment https://forums.kleientertainment.com/forums/topic/165708-weapon-concept-the-war-c-bar/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now