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Hi, I'm working on a custom weapon mod for Don't Starve Together, similar to the houndstooth_blowpipe.
The weapon has a normal held animation (swap_object) when equipped.

However, I want the weapon to use a different held animation (swap_object) when the player is attacking facing downward.

I'm using Spriter to create the animations.
How should I set up the .scml file to support different swap_object images or animations depending on the facing direction, especially for downward attacks?

Should I create different animations like attack, attack_down, etc.?
Or is there a way to control which image is shown for each facing in the build?

Thanks!

1746835915939.png.f2ed9922db933de1eb18d03cb0d15d94.png

Edited by kszero
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