kszero Posted May 10, 2025 Share Posted May 10, 2025 (edited) Hi, I'm working on a custom weapon mod for Don't Starve Together, similar to the houndstooth_blowpipe. The weapon has a normal held animation (swap_object) when equipped. However, I want the weapon to use a different held animation (swap_object) when the player is attacking facing downward. I'm using Spriter to create the animations. How should I set up the .scml file to support different swap_object images or animations depending on the facing direction, especially for downward attacks? Should I create different animations like attack, attack_down, etc.? Or is there a way to control which image is shown for each facing in the build? Thanks! Edited May 10, 2025 by kszero 1 Link to comment https://forums.kleientertainment.com/forums/topic/165646-title-how-to-use-a-different-held-animation-when-attacking-downward-with-a-custom-weapon/ Share on other sites More sharing options...
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