Jump to content

Recommended Posts

I made a scml in Spriter and turned autocompile, but in build.xml, I have a problem with Symbol name becoming 'symbol0'.

 

image.png.59da4c4436ccf2b788c319b7e4cec97b.png

 

build.xml :

 

<Build name="swap_ryuweapon.scml">
<Symbol name="symbol0">
<Frame framenum="0" duration="10" image="swap_ryuweapon" w="268" h="512" x="29.310356" y="-66.770432"/>
</Symbol>
</Build>
 
 
 
If I set the asset path to :
owner.AnimState:OverrideSymbol("swap_object", "swap_ryuweapon", "swap_ryuweapon")
it doesn't work, but it only works if I set it to :
owner.AnimState:OverrideSymbol("swap_object", "swap_ryuweapon", "symbol0")

Does anyone know what's the problem? I've tried everything to rename this symbol, but this bloody symbol0 doesn't change its name as hell.
 
 
Edit:
changing folder name solved problem.
 
Before
<?xml version="1.0" encoding="UTF-8"?>
<spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="b5">
    <folder id="0">
        <file id="0" name="swap_ryuweapon.png" width="268" height="512" pivot_x="0" pivot_y="1"/>
    </folder>
    <entity id="0" name="swap_ryuweapon">
        <animation id="0" name="BUILD" length="1000">
            <mainline>
                <key id="0">
                    <object_ref id="0" name="swap_ryuweapon" folder="0" file="0" abs_x="4.104089" abs_y="-4.875244" abs_pivot_x="0.395911" abs_pivot_y="0.375244" abs_angle="360" abs_scale_x="1" abs_scale_y="1" abs_a="1" timeline="0" key="0" z_index="0"/>
                </key>
            </mainline>
            <timeline id="0" name="swap_ryuweapon">
                <key id="0" spin="0">
                    <object folder="0" file="0" x="4.104089" y="-4.875244" pivot_x="0.395911" pivot_y="0.375244"/>
                </key>
            </timeline>
        </animation>
    </entity>
</spriter_data>
 
 
After:
<?xml version="1.0" encoding="UTF-8"?>
<spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="b5">
    <folder id="0"
name="swap_ryuweapon">
        <file id="0" name="swap_ryuweapon.png" width="268" height="512" pivot_x="0" pivot_y="1"/>
    </folder>
    <entity id="0" name="swap_ryuweapon">
        <animation id="0" name="BUILD" length="1000">
            <mainline>
                <key id="0">
                    <object_ref id="0" name="swap_ryuweapon" folder="0" file="0" abs_x="4.104089" abs_y="-4.875244" abs_pivot_x="0.395911" abs_pivot_y="0.375244" abs_angle="360" abs_scale_x="1" abs_scale_y="1" abs_a="1" timeline="0" key="0" z_index="0"/>
                </key>
            </mainline>
            <timeline id="0" name="swap_ryuweapon">
                <key id="0" spin="0">
                    <object folder="0" file="0" x="4.104089" y="-4.875244" pivot_x="0.395911" pivot_y="0.375244"/>
                </key>
            </timeline>
        </animation>
    </entity>
</spriter_data>

 
 
 
Edited by KDS_Sol

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...