DVGMedia Posted May 2, 2025 Share Posted May 2, 2025 Sisturn 3 effect seems to be in conflict with the way the sisturn is supposed to work. By default the sisturn is kind of like an insurance to help Wendy power up Abby faster. Sisturn three allows for the player to places blossoms into the sisturn. To reduce Abigail's damage against certain bosses. The bosses this works against are bosses that do more damage to mobs because of a player tag mechanic. So this doesn't even work against some bosses in the game. Secondly while Abby is buffed with these flowers she gets reduced healing to mitigate how tanky she is against these bosses. It makes sense. However this nerf is active for the entire duration that the petals are in the sisturn. So if you are not fighting a boss your Abby is actually weaker in day to day because of the reduced healing. So the player ends up needing to remove these flowers and not take advantage of her other skill points to mitigate having a nerfed Abby. Because of this I feel like it's not a buff that should be placed on a stationary structure like the sisturn but instead it should be a consumable super potion gives Abby 50 percent defense against all giant type creatures. This way it can be more freely used as needed. Without needing to be tied to a stationary structure. Where should we add this point then? Well I feel it should be in the spot where ghastly experience is. Ghastly experience is a sisturn to go potion. That automatically upgrades Abby to t3. And I feel like that should just be an item that's added to Wendy's basekit. This way there are multiple options to raise Abby's level. And so that the sisturn can have alternative functions. I really like the concept of using different flowers to give passive buffs to Abby and there are about 9 different flower types in dst. Each having different effects to Abby. And that can be used to create an Abby more suitable to different situations if the player sets up her sisturns correctly. Like how lightbulbs can be used to boost Abby's light radius. Or till weeds being health related can boost Abby's base Regen. Succulents are rare and considered resilient. So maybe that can boost Abby's HP to 900. So many effects could be possible when it's tied to the unique flowers in the game. And it also ties to Wendy's lore with ectoherbology 3 Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/ Share on other sites More sharing options...
Keller Max Posted May 2, 2025 Share Posted May 2, 2025 (edited) At least Abigail has a non-reduced healing when she is unsummoned. Not that it helps much, but still... Edited May 2, 2025 by Keller Max Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1814846 Share on other sites More sharing options...
Edible Coal Posted May 3, 2025 Share Posted May 3, 2025 (edited) i originally have the same worry you do, but the problem starts fading away when you learn more about it. in day to day stuff, is really hard to find situation where a group of mob somehow able to threaten a 600 hp abi , just call her back into the flower, she heals normally there. Im happy if kiel does take you option, although that probably wont happen Edited May 3, 2025 by Edible Coal Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1814873 Share on other sites More sharing options...
Bumber64 Posted May 3, 2025 Share Posted May 3, 2025 (edited) Build a sisturn near each boss and take the blossoms out afterwards. The real problem is other players' sisturns. Affects all Wendys with the skill, last I heard. Edited May 3, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1814916 Share on other sites More sharing options...
DVGMedia Posted May 5, 2025 Author Share Posted May 5, 2025 (edited) On 5/3/2025 at 12:07 PM, Bumber64 said: Build a sisturn near each boss and take the blossoms out afterwards. The real problem is other players' sisturns. Affects all Wendys with the skill, last I heard. But that adds a whole new host of problems where only really way to take advantage of that is to have bundled blossoms everywhere. And then it still does not really work. The sisturn should gain a tag of who built it so that way any buffs it provides beyond the default works only for the Wendy that built it. This whole thing is to incentivize build variety with her tree. Since there really isn't any. The sisturn is just not a structure that should be placed everywhere. It's similar to the merm king. It would be like old wolfgang with out buffed dumbbells. And the solutions of just build it everywhere is not fun to the player. Which is why this is my suggestion. Thing is this is true for nearly everything on Wendy's tree which is that is the buff that it provides really worth working towards? If not then there is more of an underlying problem with the tree. And here's the thing people can still find what it provides valuable but is there enough people satisfied with it? People kind of just stopped because they were tired but I think we should really give it another look set now that people have been able to play with it and see how it feels because it really feels bad On 5/3/2025 at 1:51 AM, Edible Coal said: day to day stuff, is really hard to find situation where a group of mob somehow able to threaten a 600 hp abi , just Thing is maIn thing she has trouble with is spider queens and she doesn't have any defense towards them even upgraded. That And tree guards are the main ones a potion would be better for. Especially when have 3 or 4 late game. Alot of giants are not affected and Abby should have that consistent instead of it being the way it is. Edited May 5, 2025 by DVGMedia 1 Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1815126 Share on other sites More sharing options...
Bumber64 Posted May 5, 2025 Share Posted May 5, 2025 6 hours ago, DVGMedia said: But that adds a whole new host of problems where only really way to take advantage of that is to have bundled blossoms everywhere. And then it still does not really work. You don't just carry them around with you? Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1815167 Share on other sites More sharing options...
DVGMedia Posted May 5, 2025 Author Share Posted May 5, 2025 1 hour ago, Bumber64 said: You don't just carry them around with you? no? compared to all the stuff I already have to carry around bundled petals really are not one I do carry. Cause that in itself costs alot of inventory space. Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1815177 Share on other sites More sharing options...
Bumber64 Posted May 6, 2025 Share Posted May 6, 2025 (edited) 20 hours ago, DVGMedia said: no? compared to all the stuff I already have to carry around bundled petals really are not one I do carry. Cause that in itself costs alot of inventory space. Even after the addition of the picnic casket? The blossoms stack to 40, and you get 3 more slots in the wrap (unless you need 160 for some reason). You only need 4 to activate the sisturn, which can be removed after. I'm struggling to imagine how it "costs alot of inventory space" unless you just weren't using bundle wraps and elixirs before the skill tree. Edited May 6, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1815262 Share on other sites More sharing options...
DVGMedia Posted May 6, 2025 Author Share Posted May 6, 2025 (edited) 2 hours ago, Bumber64 said: Even after the addition of the picnic casket? The blossoms stack to 40, and you get 3 more slots in the wrap (unless you need 160 for some reason). You only need 4 to activate the sisturn, which can be removed after. I'm struggling to imagine how it "costs alot of inventory space" unless you just weren't using bundle wraps and elixirs before the skill tree. I just don't play that way. like i do have multilple caskets for glories and potions seperately. But like theres still slots for tools and food and healing and everything especially as you play through the game. and the grass tax of bundles really is harsh on wendy as well as for hearts Grass is pretty manual for her untill rifts are open. So constantly using bundles really kind of sucks until late game. Never really used elixers all that much since they were more rare to use. And well abby did pretty well in general. elixers were mostly saved for when they were really needed. so I only ever really used the cheapest ones like the slow heal. In addition to all of her other quests as well there's not always time to just collect grass for it. These are things to keep in mind that maybe other players don't do. So just saying just do this. is not really the best response as you may think But the question is why should the player have to go through all these contengencies to make a perk work? Doesn't that kind of make it poorly designed? Hence why im making a suggestion that fits better with the design of the structure how its used in standard gameplay. and how the effect it currently provides would be better off as a potion. Edited May 6, 2025 by DVGMedia Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1815279 Share on other sites More sharing options...
Bumber64 Posted May 7, 2025 Share Posted May 7, 2025 (edited) I can appreciate not wanting to gather a bunch of grass, but not doing so means dealing with spoilage time. The blossoms spoil quickly, but they also grow on trees. I don't disagree that it's annoying, but making it an elixir is also bad because they don't stack, killing other strategies. The least bad way I can imagine is to make it a super elixir, and then add some cheap way to clear the effect pre-rift. (Can't be from unsummon, because that's a fight strat.) This would still require the planar elixirs to be rebalanced because they won't be able to benefit from the player tag. Edited May 7, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1815371 Share on other sites More sharing options...
DVGMedia Posted May 19, 2025 Author Share Posted May 19, 2025 On 5/7/2025 at 5:54 PM, Bumber64 said: Can't be from unsummon, because that's a fight strat.) This would still require the planar elixirs to be rebalanced because they won't be able to benefit from the player tag. I felt like we need more potions and more options in general. We got different ways to farm stuff but then they didn't really provide anything for us to use those materials on. which is one way I really wanted to go for her tree but no one really pushed for it. The only useful potions are healing and the offense potions. I really would have liked to have a lot more choice and I feel like adding a cistern with different abilities will give you more choices than you do now instead of it just being pure damage. I mean they could probably just keep the lunar blossom effect but just add in the ability to add different flowers for more effects. Cuz like right now it just feels like it's unfinished. You have the ability to put evil petals in and all it does is the regular petals effect but makes it the insane instead. Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1816378 Share on other sites More sharing options...
Bumber64 Posted May 19, 2025 Share Posted May 19, 2025 18 hours ago, DVGMedia said: The only useful potions are healing and the offense potions. [...] Cuz like right now it just feels like it's unfinished. You have the ability to put evil petals in and all it does is the regular petals effect but makes it the insane instead. I've heard even Vigor Mortis is situationally useful. If you can't heal as fast, you don't want to be hit as often. Evil petals are for BQ crown sanity stations. Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1816431 Share on other sites More sharing options...
DVGMedia Posted May 19, 2025 Author Share Posted May 19, 2025 15 minutes ago, Bumber64 said: I've heard even Vigor Mortis is situationally useful. If you can't heal as fast, you don't want to be hit as often. Evil petals are for BQ crown sanity stations. Beequeen sanity station when it's actually just worse to use that over default because doing so gives Wendy her bonus resistance. Which makes it weaker cutting it in half twice. Vigor has use in like 2 fights. And gets out classed by commands now. But she can really get a wicker treatment. Getting new things to give her more options to use her tools. Options that fit her which is now also flowers and potions Link to comment https://forums.kleientertainment.com/forums/topic/165579-sisturn-3-anti-synergy/#findComment-1816432 Share on other sites More sharing options...
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